Scorpion orolidan qochish (4-seriya) - Escape from Scorpion Island (series 4)

Scorpion orolidan qochish
4-fasl
Ishlab chiqaruvchi mamlakat; ta'minotchi mamlakatBirlashgan Qirollik
Yo'q epizodlar14 (Buyuk Britaniya)
28 (Avstraliya)
Chiqarish
Original tarmoqCBBC (Buyuk Britaniya)
ABC3 (Avstraliya)
Asl nashr9 avgust 2010 yil - (Buyuk Britaniya)
2010 yil 13 oktyabr - 2010 yil 19 noyabr (Avstraliya)
Seriyalar xronologiyasi
← Oldingi
3-seriya
Keyingisi →
5-seriya

Scorpion orolidan qochish a BAFTA - nomzod BBC ishtirokchilar "ekzotik oroldan qochish" uchun raqobatlashadigan bolalar uchun sarguzasht o'yinlari shousi. Series 4 Foundation / Freehand for tomonidan ishlab chiqarilgan CBBC va Avstraliya teleradioeshittirish korporatsiyasi.

4-seriya Tallebudgera vodiysida suratga olingan Kvinslend, Avstraliya. Dastlab CBBC kanalida 2010 yil 9 avgustda dushanbadan payshanbagacha va BBC 2 dam olish kunlari Buyuk Britaniyada va Avstraliyada u birinchi bo'lib 2010 yil 13 oktyabrdan 2010 yil 19 noyabrgacha efirga uzatilgan va dushanbadan jumagacha davom etgan ABC3. Myleene Klass va Johny Pitts almashtirildi JK va Joel ushbu serial uchun mezbon sifatida.

Sinopsis

Afsonalarda aytilishicha, asrlar oldin Chayonlar orolida maxsus mahoratga ega bo'lgan beshta avanturist orolni egallab olishga harakat qilgan; bu jasorat, tezlik, kuch, muvozanat va mustahkamlik qobiliyatlari. Bundan g'azablangan orol, yaramaslik bilan hammasini tosh chayonga aylantirdi. 10 ta avantyuristlar orolga kelishdi, har bir kuchni ikki kishidan namoyish etishgan va ikkita jamoaga bo'lingan: Sting va Claw. Jamoalar so'nggi sinov uchun "Sands of Times" va "Totem Power Pieces" ni yutib olish uchun bir-birlari bilan kurashishlari kerak. Ularning vazifasi, oroldan qochib qutulish, mag'lubiyatga uchraganlar toshdagi beshta asl sarguzashtning o'rnini jazo sifatida olishlari bilan.

Tanlov ishtirokchilari

Orolda 10 ta avantyurist bor edi; 6 nafari Buyuk Britaniyadan, 4 nafari Avstraliyadan. Avstraliyalik avantyuristlar Angus, Harriet, Janardan va Maddi.

Jamoa panjasi (sariq) (Creek Camp) To'q sariq dubulg'alar; 3 Qum vaqti; 7 ta Totem qismlari

  • Brendon Barns, 12 yosh - (Balans vakili)
  • Abubakar "Abbey" Garba, 11 yosh - (Jasorat vakili)
  • Bronte Makkiun, 12 - (Tezlikni ifodalaydi) (Team Stingning asl a'zosi, 6-kuni Shya bilan almashtirilgan)
  • Rachael Devidson, 12- (chidamlilik vakili)
  • Harriet O'Konnor, 11 yosh - (Kuchni ifodalaydi)

Team Sting (Qizil) (Daraxt lageri) Qora dubulg'alar; 8 Qum vaqti; 3 ta Totem qismlari

  • Janardan Bern, 13 yosh - (Balans vakili)
  • Madeline "Maddy" Hunt, 13 yosh - (Jasoratni namoyish etuvchi)
  • Shya Pinnok, 11 - (Tezlikni ifodalaydi) (Team Clawning asl a'zosi, 6-kuni Bronte bilan almashtirilgan)
  • Angus MakAdam, 11 yosh - (Dadillik vakili)
  • Maykl Tarpey, 12 yosh - (Kuchni ifodalaydi)

O'yin elementlari

  • Island Challenge - Birinchi hafta davomida ikki kuch sardorlari birinchi davrada bellashdilar. Kim g'alaba qozongan bo'lsa, ikkinchi davrada o'z jamoasiga ustunlik berdi. Ikkinchi hafta davomida jamoa a'zolari birinchi davrada o'ynashdi va o'z raislariga ikkinchi davrada ustunlik berishdi. Island Challenge g'olibi o'z jamoasiga "Qum qumlari" ni yutadi.
  • Totem sinovi - Ushbu muammolar "Kuchlar Arenasi" da bo'lib o'tadi. Bunga og'ir narsalarni ushlab turish yoki boshqa guruh a'zolarini biror narsa orqali boshqarish kabi vazifalar kiradi. Har bir Totem sinovining g'olib jamoasi Totem quvvat qismini oladi.
  • Orol yong'ini - Orol yong'ini keyingi kun uchun kuch sardorlarini tanlaydi va keyingi Island Challenge nomini ochib beradi.

Qiyinchiliklar ro'yxati

Izoh: Barcha epizodlar 30 daqiqali versiyaga asoslangan, barcha kunlar 60 daqiqali versiyaga murojaat qilishadi.

1-kun (1 va 2-qismlar)

  • Kelish - 10 ta avantyurist Scorpion oroliga etib kelishadi, ulardan 9 nafari osmonga sakraydi, 10-chi Brendon vertolyotda keladi. Uchish maydonining cheklanganligi sababli avantyurlar 2 guruhga bo'linib, quyidagi tartibda qo'ndilar: Maddi, Ebbi, Janardan, Shya, so'ngra birinchi guruhda Rachael. Uchish tartibidagi ikkinchi guruh: Angus, Harriet, Bronte va Maykl edi. Keyin Brendon vertolyotda etib keldi va boshqa avantyurlarga qo'shildi.
  • Kuchlar uchun jang - Avantyuristlar Abbey va Maddi yetib kelishlari bilan sumkadan ikkita binafsha toshni tanlaganlarida jasorat oldilar. Shuning uchun ularning har biriga o'zlarining kuchini ko'rsatish uchun rangli chayon marjonlari berildi. Qolgan avantyuristlar kuchlar uchun kurashda qaysi ikkita avantyurni tezlik (Shya va Bronte), kuch (Harriet va Maykl) va muvozanatni (Brendon va Janardan) yutib olishlarini ko'rish uchun kurash olib borishdi (Angus) va Rachael). Shuningdek, ular o'z lagerlarini ko'rdilar va orol yong'inlari bilan tanishdilar.
  • Orol yong'ini - O'z kuchlariga ega bo'lgan avantyuristlar 2 guruhga bo'lingan. Har bir guruhda har bir kuchning bittasi bor. O'z kuchlariga ega bo'lgan bahsda g'olib chiqqan barcha avantyuristlar bir guruhga, ikkinchisiga esa ikkinchi guruhga joylashdilar. Angus va Rachaelning taqdiri qoyatosh kiyimi sifatida qoldirildi va keyingi qismda aniqlandi.

2-kun (3 va 4-qismlar)

  • Diqqatsiz Ravine - Birinchi davrada o'yinchilar o'rta maydonchani biroz qo'llab-quvvatlash uchun ushlagichlar va platformalar yordamida o'rmon ustida osilgan simi bo'ylab o'tishlari kerak. So'ngra o'yinchilar o'rta platforma ostiga qo'yilgan zarlaridan birini alohida echib, quyida joylashgan to'rga tashlashlari kerak. Agar o'yinchi o'zlariga eng yaqin bo'lgan to'rda o'lib qolsa, ular 1 ochkoni, ulardan keyin 3 ochko yoki eng uzoq to'r uchun 5 ochkoni oladi. Zarlarning barchasi ishlatilganidan keyin ko'proq ball to'plagan o'yinchi g'alaba qozonadi. Ikkinchi davrada futbolchilar oltita og'ir o'limni eng qisqa vaqt ichida kabelning bir tomonidan ikkinchi tomoniga etkazishlari kerak.
  • Birinchi davra - Stingdan Angus va Clausdan Rachael - Stamina
  • Sovrin - Ikkinchi davra uchun 10 soniyali ustunlik
  • Ikkinchi davra - Stardan janob va Maddi kabilar Abbey va Clausdan Claus
  • Totem sinovi - Qo'rqinchli - Ikkita o'yinchi tanasining har ikki tomonida qo'rqinchidek osilgan ikkita og'ir halqani ushlab turishi kerak. Agar bitta o'yinchi qo'llarini haddan tashqari pastga tushirsa, ikkinchisi ochko yutadi. G'olib uchta ochkodan eng yaxshisi.

Kuchlar arenasida Angus va Rachael kuchlar uchun barcha janglarda qatnashgani uchun chidamlilik kuchi bilan mukofotlandilar. Shuningdek, ular o'z jamoalari uchun birinchi kuch kapitanlari bo'lishdi. Keyin ular qaysi jamoalar sardori bo'lishlarini bilish uchun sumkadan rangli toshni chizishlari kerak edi. Angus qizil toshni Stingda yasab oldi va Rachael sariq toshni Clawda yasab oldi. So'ngra "Taqdirni terish" guruhi kimlar guruhini tanlashini tanlash uchun aylantirildi. Spinner Sting rangidagi qizil rangga tushdi, shuning uchun Angus Bronte, Maddi, Maykl va Janardan bilan guruhni tanladi.

Island Challenge-ning birinchi bosqichida Rachael birinchi bo'lib kabelning o'rtasiga yo'l oldi va to'rni o'tkazib yuborgan birinchi o'limini tashladi. Keyin Angus o'zining birinchi o'limiga bordi va bir zumda bir ochko to'pladi. Keyin Rachael 3 ochkolik to'rda o'ldi va undan keyin yana 3 ta o'lim oldi. Angus zarlaridan ko'proq to'rga tushish uchun muammoga duch keldi va hatto boshqasiga etib borayotganda xato qilib birini tashladi. Keyin Rachael va Angus besh nuqtali to'rlar tomon harakatlanishga harakat qilishdi. Rachael besh ochkolik to'rda g'alaba qozondi, ammo Angus so'nggi ikki urinishda uni o'tkazib yubordi. Rachael 17: 1 hisobida osonlikcha g'alaba qozondi va Claw uchun vaqt ustunligini qo'lga kiritdi.

Totem sinovida Angus Bronte va Maykl va Rachael Shya va Harrietni tanladilar. Birinchi raund ikki kuch sardorlari Angus va Rachaelga qarshi bo'lib o'tdi. Qiyinchilik paytida Angus va Rachael uzuklarni ushlab turgan paytda Sting va Klav bir-birlarini chalg'itishga harakat qilishdi. Ikkisi uzuklarini bir yarim daqiqa ushlab turishdi, Rachael ularni tashlab yubordi va Sting uchun 1-0 bo'ldi. Keyingi turda Bronte va Shya ishtirok etishdi. Ikkalasi ham bir-birlarining ko'zlariga qarashdi va uzuklarini ushlagancha diqqatlarini jamlashdi. Sting Bronte orqasida Shiyani uzuklarni tashlab qo'yganga o'xshatib turdi, ammo tez orada Shya qo'llarini biroz pastga tushirdi va 2-0 yutqazdi, bu Stingning g'alaba qozonishi uchun etarli edi. Bu birinchi Totem sinovi bo'lgani uchun, orol Sting uchun burilishga ega edi. Ular Totem Power Piece-ni saqlashni xohlaydilarmi yoki lagerlarni tanlashni xohlaydilarmi va o'zlarining qismlarini Clawga qurbon qilishlarini xohladilar. Ular elektr energiyasini ushlab turishga qaror qilishdi, shuning uchun Claw lagerlarni tanlash imkoniyatiga ega edi. Ular Stingni daraxtzorlar bilan tark etib, daryoning lagerini tanladilar.

Island Challenge-ning ikkinchi bosqichida Sting birinchi bo'ldi. Janardan va Maddi tavakkal qilib, uchta zarni ushlab, narigi tomonga o'tishdi. Ikkovlon o'tish joyidan biroz tebranib qolishdi va nima qilishlarini bilishgani uchun aloqada bo'lishmadi. Avval Janardan simning narigi tomoniga, birozdan keyin Maddi ergashdi. Klavning navbatida Abbey uchta zarni kesib o'tib, narigi tomonga tezda yo'l oldi, ammo Shya shunchaki boshlang'ich pozitsiyasida qoldi, chunki u balandlikdan biroz qo'rqib ketgan va o'ziga ishonmagan. Keyin Abbey orqaga qaytdi va yana ikkita zarni kesib o'tdi va Shya oxirgi o'limni oldi, lekin u juda sekin edi, shuning uchun yarim yo'lda Abbey oxirgi o'limni qolgan ikkitasi bilan olishni taklif qildi va ikkalasi ham boshqa tomonga o'tdilar. Oxir-oqibat, hatto Klauning vaqt ustunligi bilan ham, Sting katta vaqt farqi bilan g'alaba qozondi va vaqtning birinchi qumlari.

3-kun (5 va 6-qismlar)

  • Doomning qirrasi - Birinchi davrada bitta o'yinchi palapartishlik qirg'og'ida joylashgan darvoza ichiga suvda suzuvchi platformada maxsus lochin katapultasi yordamida 15 ta ko'pikli dartni otishi kerak, boshqa o'yinchi esa odatlanib qolgan baliq ovi tarmog'i bilan darvozani himoya qiladi. dartlarni ushlang. O'q otayotgan o'yinchi to'rga dart tushsa bitta ochko oladi, agar himoyachi to'r bilan dart tutsa ikki ochko oladi. Bitta o'yinchi o'zlarining barcha dartlarini ishlatib bo'lgach, joylarini almashtiradilar. Eng ko'p ochko to'plagan o'yinchi g'alaba qozonadi. Ikkinchi bosqichda to'rtta ishtirokchidan iborat bitta jamoa 25 ta ko'pikli dart bilan lochin otuvchisidan foydalanadi, boshqa jamoaning o'yinchisini esa boshqa uchta jamoadoshi suv chetidan tortib olishmoqda. Eng ko'p ochko to'plagan jamoa g'alaba qozonadi.
  • Birinchi davra - Stardan Janardan va Clawdan Brandon va Balance
  • Sovrin - Ikkinchi turda lochin katapultidan foydalanish.
  • Ikkinchi davra - Stingdan Maddi, Bronte, Maykl va Angus va Kleydan Abbey, Harriet, Shya va Rachael.
  • Totem sinovi - Inson viyadüğü - Jamoalar bambuk quvurlari yordamida kokoslarni o'tin pog'onalarida turib, boshqa uchiga etkazishlari kerak. Agar kokos yong'og'i tushib qolsa yoki o'yinchi stumpdan yiqilsa, u kokos ishlamay qoladi va keyingi kokos o'yinda bo'ladi. Uch daqiqa ichida eng ko'p kokos tashigan jamoa g'alaba qozonadi.

Island Challenge-ning birinchi bosqichida birinchi bo'lib Janardan o'q otgan, Brendon esa himoya qilgan. Dastlabki ikkita zarbasini o'tkazib yuborgandan so'ng, Janardon juda baland zarbalarni bajarib, ketma-ket 4 ochkoni qo'lga kiritdi. Keyin u ko'proq zarbalarni olishda biroz qiynaldi, ammo Brendon bitta o'qni ushlab olishga muvaffaq bo'ldi. Faqat bir nechtasi bilan, Janardan yana bir zarbani qo'lga kiritdi va Brandon yana bir o'qni ushlab, birinchi bo'limda Janardan 6-4 hisobini olib keldi. Ikki almashtirilgan joydan so'ng, Brendon otishma bilan bog'liq muammolarga duch keldi va juda kam zarbalarni qo'lga kiritdi, ammo dart suvdan o'tib ketgandan so'ng bitta ochko olish baxtiga muyassar bo'ldi, so'ngra hisobni tenglashtirdi. Keyin Janardan yana ikkita zarbani ushlab oldi va Brendon yana bitta zarbani qo'lga kiritdi, ammo o'yin tugamaguncha Brandon so'nggi zarbalarida biroz qiynalayotgan edi. Bu Janardan 10-7 hisobini oldi, shu sababli Sting uchun raund va keyingi bosqich uchun katapultada g'alaba qozondi. O'shanda Brendon Abbeyni orolning ikkinchi qismidagi posbon sifatida tanladi.

Totem Trial-da, Taqdir Diali ularning jamoasining rangiga tushganidan so'ng, tirnoq birinchi yoki ikkinchi borishni tanlashni tanladi. Claw ikkinchisini tanlashni tanladi, chunki Stingni tomosha qilish, yaxshi taktikalarni tanlash va ular bir xil xatolarga yo'l qo'ymasliklariga imkon berdi. Sting o'z navbatida, jamoa juda tez yurishdi va jimgina diqqatlarini jamlashdi, faqat bir ozgina baxtsiz hodisa yuz berdi, ammo 13 ta kokos urdi. Klauning navbatida jamoa Stingga qaraganda ancha tez yurdi va Brendon hindiston yong'og'ini havoda ham ushlab oldi, lekin keyin uni ushlagichga solmoqchi bo'lganida tashlab yubordi. Jamoa jami ikkita kokosni tashlagan bo'lsa-da, va boshqasi mag'lubiyatga uchragan Brendon stumpdan yiqilib tushgan bo'lsa-da, Claw 16 ta kokos yong'og'ini qo'lga kiritdi va Totem sinovida g'olib bo'ldi. Claw lagerga qaytib bordi va o'z lageridan baland ovozda g'alaba qozonganini aytib baqirdi va keyin jamoa hazilkash yoga darsini o'tkazib bo'shashdi. Boshqa tomondan, Sting Totem sudida nima sodir bo'lganligini muhokama qildi va Janardan Stingga shunchaki omad yetishmadi deb aytdi.

Island Challenge-ning ikkinchi bosqichida Sting katapultani nishonga olishga urinishda muammolarga duch keldi va noaniq zarbalarga ega bo'ldi, so'ngra jamoa juda baland zarbani qo'lga kiritgandan so'ng, Abbey penaltidan ikkita ochko olib, uni to'ridan ushlab oldi. Janardan Stingga qachon nishonga olish kerakligi haqida baqirdi, lekin jamoa uni tinglamayapti yoki uning so'zlarini bajara olishmadi. Sting zarbalarini yaxshilay boshladi va Abbey ularning ba'zilarini ushlashga juda yaqin edi, ammo ikkalasi ham ochko ololmadi. Yana bir nechta zarbalardan so'ng, Bronte juda baland nishonga olishga muvaffaq bo'ldi va Stingga ochko keltirdi. Keyin Abbeyni ushlab turishdi va Claw uni yana o'z pozitsiyasiga qaytarishga urinayotganda, Sting yana bir ochkoni qo'lga kiritib, hisobni 2: 2 ga etkazdi. Faqat ikkita o'q qolganida, Sting yana bir zarbani o'tkazib yubordi va so'nggi zarbada darvoza Abbeyning to'riga tegdi, ammo darvoza tomon harakat qilishdan oldin u suvga tegdi. Otilgan zarba hisobga olinmadi va raund durangga aylandi, shuning uchun Sting ham, Klaun ham vaqt qumlarini oldilar.

4-kun (7 va 8-qismlar)

  • Xavf Dunk - Birinchi davrada bitta o'yinchi o'n daqiqa davomida Skeleton Falls bazasi orqali o'n zarni to'r yordamida olib o'tishi kerak, to'rt metr balandlikdagi o'rindiqdagi raqib esa to'plarni orqadagi boshqa to'rga tashlaydi. Agar to'p o'sha to'rga tushib qolsa, ular o'n soniyali penalti olishadi. Dumaloq tugagandan so'ng, o'yinchi almashtirish rollari. Buni tezroq bajargan o'yinchi g'alaba qozonadi. Ikkinchi davrada har bir jamoadan bitta o'yinchi katta savatni ushlab turgan belanchakda osilgan, boshqa ikkita o'yinchi esa savatni ichiga to'p tashlashi kerak. Har safar palapartishlikdan yangi to'plar partiyasi kelganida, belanchakdagi o'yinchilar baland ko'tariladi. Savatga eng ko'p to'p kirgan jamoa g'alaba qozonadi.
  • Birinchi davra - Stingdan Maykl va Clairdan Harriet - Kuch
  • Sovrin - Ikkinchi raundda o'tirgan o'yinchi bir metrga tushirilgan bahsni boshlaydi.
  • Ikkinchi davra - Stingdan Maddi, Angus va Bronte vs Shya, Rachael va Clau'dan Abbey.
  • Totem sinovi - Piramida jumboqlari - Jamoalar to'rtta piramidani bir stoldan ikkinchisiga kattaligi bo'yicha, o'rtada boshqa stol yordamida, bir stoldan ikkinchisiga ko'chirishlari kerak. Piramidaning kichikroq bo'lagi faqat katta bo'lakning ustiga chiqishi mumkin. Buni eng tez qilgan jamoa g'alaba qozonadi.

Orolning birinchi bosqichida Harriet zarlarni birinchi bo'lib Maykl uloqtirayotganda tashiydi. Harriet birinchi o'lim bilan uni echib, paqirga qo'yayotganda kurashdi va u hali ham shu ishni qilayotganda, Maykl o'z to'piga bir nechta to'p olib kirishga muvaffaq bo'ldi. Yaxshiyamki, Harriet chelakda o'lib ketayotganda, u bexosdan to'rni boshi bilan urib qo'ydi, ammo xalta ichidagi to'plardan biri tushib ketdi, shu sababli u penaltidan mahrum bo'ldi. Harriet davom etarkan, u ko'proq charchagan. Maykl hattoki hiyla-nayrang bilan shug'ullanib, unga ilonni ko'rganini aytdi. Xuddi Harriet ettinchi o'limini qo'lga kiritmoqchi bo'lganida, u oltita zarni urib, vaqtni tugatdi, ammo Maykl tomonidan bir daqiqalik penalti. Ular rollarni almashtirganlarida, Maykl zarlarini tezroq tashishga muvaffaq bo'ldi, Garriet esa to'pni uzoq vaqt nishonga olish uchun juda ko'p vaqt sarfladi va u yo'qoldi. Shuningdek, u tasodifan sumkasidan ikkita sharni tashlab yubordi. Keyin Maykl kursning chetidan o'tib, engib o'tishning osonroq yo'lini topdi. Maykl sakkizinchi o'limini paqirga solishda muammoga duch kelguncha, bu davom etdi. Bu unga Harrietni oson nishonga aylantirdi, u unga yana to'qqizta to'p tashladi, ammo yo'qolishda davom etdi. Maykl yana o'lib ketayotganda, hatto uni to'riga tushirib qo'ydi, lekin u osonlikcha chiqib ketdi, Garriet to'plarni tashlash uchun pozitsiyalarni almashtirishga urindi, ammo u hali ham gol urmadi. Maykl Harrietdan hech qanday cheklovlarsiz barcha zarlarni vaqt ichida olib o'tishga muvaffaq bo'ldi, shuning uchun Sting uchun engib, ustunlikka ega bo'ldi. Keyinchalik, Harriet o'z to'plarini bir oz tashlaganligi sababli jamoasini tushirib yuborganini his qildi va qiyinchilik juda qiyin bo'ldi.

Totem sinovida Sting birinchi bo'ldi. Jamoa o'z piramidasini o'rta tayanchda tugatishda xatoga yo'l qo'ydi, qimmatli vaqtni sarf qildi. Keyin Sting to'xtab, nima qilish kerakligini muhokama qilishga qaror qildi, ammo tez orada ular piramidani oxirigacha etkazishga muvaffaq bo'lishdi. Klauning navbatida jamoa biroz tortishib qolishdi, ammo Rachael va Shya etakchilari bilan ular piramidani tez va sodda qilib oxirigacha etkazishga muvaffaq bo'lishdi. Oxir-oqibat, Claw eng tezkor bo'ldi va Totem Trial va ularning ikkinchi kuchini yutdi. Clausning lagerida, Rachael elektr jihozlari so'nggi qiyinchilikda nimadir ko'tarilishni boshlash uchun ishlatilishi kerak deb taxmin qildi.

Danger Dunk-ning ikkinchi bosqichidan oldin, Harriet va Maykl unda kim raqobatlashishini tanlashi kerak edi. Claw Harriet Shya, Rachael va Brandonni tanlashga qaror qildi, ammo ularni rasman nomzod qilish to'g'risida gap ketganda, Harriet Abbeyni raqobatbardoshroq deb hisoblaganligi sababli Brendon o'rniga Abbeyni tanladi. Ebbi uning tanlanganidan ancha hayratda edi va Brendon o'zgarish bilan yaxshi ekanini aytdi.

Island Challenge-ning ikkinchi bosqichida, Sting ustunlik qilganligi sababli, Bronte va Angus to'plarni iloji boricha tezroq Maddi savatiga urishdi. Ikkala jamoa ham savatlarida juda ko'p zarbalar bor edi, ammo Meddi va Ebbi savatchalarini ushlab turishda biroz qiynalishdi. Brendon Klauga qandaydir maslahat baqirdi, ammo jamoa Ebbi va Medi baland ko'tarilgan paytda sog'inishni boshlaganlaridek, ular quloq solmadilar. Abbey hattoki tasodifan qo'li bilan to'pni ushlab oldi, ammo qoidalar bo'yicha o'ynab, uni tashladi. Yomg'ir yog'ib, og'ir savatga dosh berishga urinayotgan paytda, Maddi to'plarning bir qismini tashlay boshladi, lekin tezda o'zini tuzatdi. Ular baland ko'tarilgach, ikkala jamoa ham boshqa zarbalarni ololmadi, keyin vaqt tugadi. Sting Klauning 73-raqamiga 90 ta to'pni yutib oldi va uchinchi Sands of Time-ga ega bo'ldi.

Qiyinchiliklardan so'ng Maykl Stingning barcha a'zolari bilan faxrlanar edi, ammo Harriet Clawni boshqarishda yaxshiroq ish qilgandek tuyuldi, masalan, Island Challenge-ning ikkinchi bosqichida Brendon o'rniga Abbeyni tanlaganida.

5-kun (9 va 10-qismlar)

  • Terror izlari - Birinchi davrada o'yinchi har biri tramvayda erdan besh qavat balandlikda simlar ustida muvozanatlanadi. To'rt to'pli sumkani yig'ish uchun ular o'zlarini simlarning boshqa uchiga tortishlari kerak. Keyin ularni simlar yonida boshlagan joylarida qaytarib olib, har bir to'pni halqasiga tashlashlari kerak edi. Har bir to'p uchun o'yinchi o'z jamoasiga bitta ochko beradi. Keyin ular buni yana to'rtta to'p bilan takrorlashlari va keyin marraga borishlari kerak. Marraga birinchi etib kelgan o'yinchi bonusni ikki ball to'playdi. Eng ko'p ochko olgan o'yinchi g'alaba qozonadi. Ikkinchi bosqichda jamoalar simlarning narigi uchiga o'tishlari va aravachada osilgan ochiq idishda olib yurish uchun jamoaviy rangli suv to'plashlari kerak. Keyin ular boshlanishiga qaytib, kichik metall stakan yordamida suvni chelakka bo'shatishlari kerak. 10 daqiqada eng ko'p suv to'plagan jamoa g'alaba qozonadi.
  • Birinchi davra - Stingdan Maykl (Bronte uchun to'ldirish) va Clausdan Shya - Speed
  • Sovrin - Ikkinchi raundda raqib jamoasiga uchta tishcha tashlay olish.
  • Ikkinchi davra - Stingdan Maddi va Janardan va Clau'dan Harriet va Abbey.
  • Totem sinovi - Zulmatda - Jamoa sardorlari bir-biriga bog'lab, ko'zlarini bog'lab, blokni ko'tarib, o'z jamoasini tepasida haykalchalar o'rnatilgan ustunlar bilan kursatma orqali boshqarishi kerak. Keyin ular tugatish uchun kurs oxirida stolga blok qo'yishlari kerak. Ustunni yiqitgan har bir haykal uchun jamoaning so'nggi vaqtiga 10 soniya qo'shiladi. Rejissyor jamoa sardorlari oldinga, orqaga, chapga, o'ngga va to'xtash uchun tovushlari bo'lgan bir qator asboblardan foydalanishi kerak. Kursdan tezroq o'tgan jamoa g'alaba qozonadi.

Island Challenge-ning birinchi bosqichidan oldin Bronte qo'lidan jarohat olgan va jismoniy talablari tufayli Sting uchun o'tkazilgan bahsda ishtirok eta olmagan. U Maddi va Janardan 2-raundni o'z zimmalariga olishlarini istagani uchun, bu kuch uchun uning o'rniga Strength kuch kapitani Mayklni tanladi.

Island Challenge-ning birinchi bosqichida Shya ham, Maykl ham birinchi to'p to'pini yig'ishda juda yaqin edilar. Qaytishda Shya to'p tashladi. Ikkalasi ham gol urish joyiga etib borgach, ikkalasi ham ikkita ochko to'plashdi. Keyingi xaltachani to'plashda, Shya keyingi to'plarni uloqtirishga tayyorgarlik ko'rish uchun sekinroq borayotgan Maykldan ancha tez yurdi. Shya gol urish maydoniga etib bordi va bir ochkoni qo'lga kiritdi, so'ngra birinchi o'rinni egallaganligi uchun bonusni ikki ballga oldi va Clawni 5 ballga qo'ydi. Keyin Maykl otish uchun keldi. U Sting uchun g'alaba qozonish uchun barcha to'plarni urishi kerak edi. U Stingga yakuniy hisobni 6-5 etkazib beradigan barcha to'plarni oldi. Shuning uchun Maykl Team Sting uchun ikkinchi davrada ustunlikni qo'lga kiritdi.

Totem sinovida Sting birinchi bo'ldi. Jamoa butun vaqt davomida jim turdi va ikkita haykalchani yiqitdi. Klauning navbatida, ular bir-birlari bilan ko'proq shov-shuv ko'tarishdi va ikkita haykalchani ag'darishdi. Jamoa kursdan ancha tez o'tib ketdi, ammo ular o'zlarining bloklarini so'nggi jadvalga qo'yishga harakat qilishdi. Umuman olganda, Sting ushbu bahsni 6 daqiqa 54 soniya, Claus esa 5 daqiqa 17 soniya bilan yakunladi. Shuning uchun, Claw yana bir totem asarini yutdi.

Clau g'alaba qozonganidan so'ng, Shyaning Sting haqidagi sharhlari Totem sinovlarini "ko'proq qiyin" qilishga urinishi kerak edi, ular biroz xafa bo'lishdi. G'alaba qozonganidan keyin Clauning qanday qilib o'zini ko'rsatishi va Stingning asabiga tegayotgani ularga yoqmadi. Shya u g'olib bo'lishdan qo'rqmasligini aytdi, lekin agar bir-birlariga qarshi kurashlar yaqinroq bo'lsa yaxshi bo'ladi, deb o'ylardi, chunki Claus aniq chiziqda ekanligini bilish shunchaki ularning oldiga qo'yilgan va aksincha monoton edi.

Island Challenge-ning ikkinchi bosqichida ikkala jamoa ham tezkor startga chiqishdi. Claw oldinda edi va birinchi bo'lib suv idishini to'ldirishni boshladi. Keyin Sting ularning shlangiga etib bordi va idishdagi bir qismini Clausdan tezroq to'ldirdi. Stingni tomosha qilayotgan boshqa a'zolari ularga tishli tish tashlashni baqirishdi, ammo Janardan kerakli vaqtni kutdi. Sting ularning paqiriga qaytib bordi, keyin Claw ulardan oldinda tezlikni oshira boshladi, lekin Claw juda tez ketdiki, ular to'plangan suvlarining bir qismini yo'qotishni boshladilar. Janardan tirnoqqa tirnoq tashladi va ularni ko'proq suvlarini to'kib tashlashga muvaffaq bo'ldi. Ular suvlarini to'kib tashlayotganda, Clawdan Abbey endigina orqaga uloqtirgan tishlari Janardan tashladi, ammo ularni o'tkazib yubordi. Claw yana bir oz suv yig'ish uchun tashqariga chiqdi, shuning uchun Sting Clawdan tezroq olish uchun suvning bir qismini idishda qoldirdi. Ular orqaga qaytayotganlarida, Janardan tirnoqqa yana bir tishli tish tashladi, ammo sog'indim. Claw shlangida bir oz muammoga duch keldi, lekin nihoyat tezda idishlarini to'ldirishga urindi, Sting esa idishlarini iloji boricha to'ldirishga qaror qildi. Keyin ikkala jamoa o'z chelaklariga qaytib ketishdi, Maddi va Harriet ikkalasi ham ko'proq suv yo'qotmaslik uchun o'zlarining idishlarini ushlab turdilar. Janardan so'nggi tishini tirnoqqa tashladi, lekin yana sog'indi. Claw Stingdan kam suv olib yurganida, ular paqirlarini tezroq to'ldirib, yana suv olish uchun qaytib ketishdi. Biroq, Sting o'z idishlaridan har bir so'nggi tomchini olishga harakat qilar edi. Sting yana suv olmoqchi edi, ammo vaqt tugadi. Sting tirnoqqa qaraganda ancha katta miqdordagi suvga ega edi, shuning uchun bu qiyinchilikda g'alaba qozondi va navbatdagi Sands of Time-ga ega bo'ldi.

6-kun (11 va 12-qismlar)

  • Mayatnik - Birinchi davrada, to'xtatilgan yog'och taxta oldida osilgan o'nta plitkadan birini olish uchun o'yinchilar o'zlarini arqon bilan silkitib boshlashlari kerak. Har bir o'yinchi o'nta plitkaning hammasini olishga harakat qilish uchun 20 ta tebranishga ega bo'lishi mumkin. Plitkalarning beshtasida ichkarida yashirin xarita bo'lagi bor va o'yinchi xaritaning eng ko'p qismlarini ichiga olishga harakat qilishi kerak. Ikkinchi raundda bitta o'yinchining bolg'asi bor va u arqonni silkitib to'g'ri nishon barabanlarini urib ochishi kerak. Boshqa bir o'yinchi birinchi turdan boshlab xaritada nishonlarning qaerdaligini ko'rsatib turibdi va svinger urishi kerak bo'lgan joyni chaqirishi kerak. Maqsadlarni eng ko'p urgan jamoa g'alaba qozonadi.
  • Birinchi davra - Stingdan Maddi va Clawdan Abbey - Jasorat
  • Sovrin - Ikkinchi tur uchun yig'ilgan doska xaritasi qismlaridan foydalanish.
  • Ikkinchi davra - Stingdan Angus va Bronte va Clawdan Brandon va Rachel.
  • Totem sinovi - Xato ziyofati - Har bir jamoa har bir raundda o'ynash uchun o'z nomzodini tayinlaydi va tayinlangan a'zo ular qancha nozikliklarni yeyishini taklif qiladi. Keyin har bir jamoa vakili o'zlarining takliflari miqdoriga etib borguncha va tur g'olibi bo'lguncha noziklikni iste'mol qiladilar. Har bir turda to'planadigan ballar mavjud yoki jamoalar o'z takliflariga kira olmaydilar, eng ko'p xatolarni yeygan ochko to'playdi. Ular birinchi davra uchun 1 ball, ikkinchisi uchun 3 ochko va uchinchi uchun 5 ball to'plashadi. Eng ko'p ochko to'plagan jamoa g'alaba qozonadi.

Island Challenge-ning birinchi bosqichida Maddi birinchi bo'ldi. U belanchakni ushlab turganda, darhol ikkita chinni oldi. Yana ikkita narsani olgandan so'ng, Sting uni taxtaga osib qo'yishni chaqirdi. Medi ushlab turishga bir necha bor urinib ko'rdi va muvaffaqiyatsiz tugadi, lekin nihoyat u ushlab turishga muvaffaq bo'ldi va oyoqlari yordamida bir nechta plitkalarni tortib oldi. Faqatgina bir nechta belanchak qolganida, Medi yana bir chinni oldi va jami etti plitani yig'di. Keyin Medi yig'ilgan plitkalarni sindirib tashladi va keyingi turda xaritaning barcha beshta qismini oldi. Abbeyning navbatida, u birinchi belanchakda muvaffaqiyatli plitka oldi. Keyin u asta-sekin navbatdagi bir nechta tebranishda yana ikkitasini oldi. Keyin, Abbey o'zining navbatdagi bir necha belanchaklarida chinnigullarga juda yaqinlashar edi, ammo ularni ololmadi. Keyin u belanchaklarni yaxshilab yaxshilab yaxshilab oldi va yana bir nechtasini oldi, so'ngra u yana bir nechta plitalarni echib olib taxtada ushlab turish uchun Meddi usulini qo'lladi. Faqat to'rtta plitka qoldi va bir nechta belanchak qoldi, Abbey ulardan uchtasini oldi va jami to'qqizta plitka bor edi. Ebbi o'zining plitkalarini sindirib tashladi va xaritaning barcha beshta qismini keyingi turga to'plab qo'ydi, ya'ni Sting va Claw ikkalasi ham ustunlikda edilar.

Totem sinovida birinchi taom aniqlandi: krijovniklar. Energiya kapitani Abbey Harrietni Clauga, Maddi Stingda qatnashish uchun Angusni tanladi. Ikkala jamoa ham maksimal 5 ta kriketni iste'mol qilishni taklif qilishdi va Harriet va Angus tezda 5 ta kriketni muvaffaqiyatli yeb, ikkalasi ham o'z jamoalari uchun ochko olishdi. Keyingi taom Maykl tomonidan Sting uchun, Shya esa Claw uchun iste'mol qilinadigan ulkan chumolilar edi. Ularning ikkalasi ham eng ko'p o'nta kriket yeyishni taklif qilishdi. Ikkalasi ham ularni eyishni yoqtirmasdi, lekin Shya o'zini yomon his qildi. U deyarli to'xtashga qaror qildi, ammo jamoasining yordami va qo'llab-quvvatlashi bilan Claw u davom etdi. Keyin Maykl eng ko'pi o'nta chumolini eyishga muvaffaq bo'ldi, va Shya ko'proq ovqatlanishga harakat qildi, ammo oltitasini boshqarishi mumkin edi, shuning uchun Sting 4-1 hisobida etakchilik qilmoqda. Oxirgi taom Chayonlar edi, ularni kuch kapitanlari, Abbey va Maddi yeyishlari kerak edi. Ikkalasi ham bitta chayonni yeyishni taklif qilishdi, lekin istamay, maksimal to'rtlikni taklif qilishdi. Ovqatlanayotganda Abbey va Maddi chayonlarning achchiq ta'mini va yomon hidni topdilar. Nihoyat, Abbey o'zining barcha chayonlarini tugatdi va Maddi tez orada unga ergashdilar, ya'ni ikkalasi ham beshtadan ochko to'pladilar va Stingga hisobni 9-6 ga etkazdilar, shuning uchun ular ikkinchi Totem Power Piece-ni oldilar.

Island Challenge-ning ikkinchi bosqichida Sting Angusning chayqalishi bilan birinchi bo'ldi. U birinchi bir necha belanchakda nishonni urishga muvaffaq bo'ldi, Bronte aniq yo'nalishlarni chaqirdi, ammo keyingi o'nta belanchakda u yo'qolib qoldi va hattoki nishon bo'lmagan barabanlardan birini urdi. Ko'p o'tmay u yaxshilandi va boshqasini urishga muvaffaq bo'ldi. Maqsad bo'lmagan boshqasini urgandan so'ng, faqat bir nechta tebranishlar qolganida, u yana to'rtta nishonga ega bo'ldi va Stingning yakuniy natijasi oltitani tashkil etdi. Claw navbatida Brendon tebranib turardi. U butun vaqt davomida kurash olib bordi va tasodifiy nishon bo'lmagan qatorlarni ketma-ket urib yubordi. Tez orada Brendon o'zining shaklini topdi va bir nechta nishonlarni sindirdi, ammo baribir kurash olib bordi va maqsad bo'lmagan ko'proq davullarni sindirdi. Klauning yakuniy natijasi to'rttani tashkil etdi, shuning uchun Sting Island Challenge-da g'olib chiqdi va beshinchi Sands of Time-da 5-1 hisobidagi ustunlikni kengaytirdi.

Lagerlarda Sting orol ularni ba'zi bir jamoa a'zolarini almashtirish orqali ajablantirishi mumkinligi haqida taxmin qilmoqda. Bu oxir-oqibat ularni xavotirga soldi. Bu xabar Clauning lageriga tarqaldi va ular bundan ham xavotirda edilar, chunki ularga o'z jamoalari juda yoqdi.

Island Fire-da, barcha kuch kapitanlari Island Challenges-da bir-birlarini yaxshi bilishganligi sababli, orol Sting va Clawdan bitta sardorning jamoalarini almashtirishga majbur bo'lganligi haqida hayratlanarli burilishni aniqladi. Orol almashtirish uchun Speedni tanladi, shuning uchun Shya Stingga, Bronte esa Clawga ko'chirildi. Ikkala jamoa ham bu o'zgarishlardan juda xafa bo'lishdi. Shya Stingda ekanligidan hayratga tushdi va asabiylashdi va Bronte ta'sir qildi, chunki Stingga etakchilikni qo'lga kiritish uchun ko'p ishlagan va endi ortda qolgan jamoaga o'tkazilgan, shu sababli u Stingga tegishli ekanligini his qilgan.

7-kun (13 va 14-qismlar)

  • Iymon pog'onasi: - Birinchi davrada har bir jamoadan bittadan avantyurist 9 ta zarni echish uchun bitta zinadan ko'tarilishi kerak. Boshqa sarguzasht odam ichki narvondan aylanib o'tib, zarni ushlab nishonga tashlashi kerak. Bu ishni eng tez qiladigan jamoa g'alaba qozonadi. Ikkinchi raundda o'yinchi bir zinapoyadan ikkinchisiga tebranishi kerak, diskni birin-ketin tartibda to'plab, toshni erga yaqinlashtirishi kerak. Barcha disklar chiqarilgandan so'ng, o'yinchi toshni olib, uni tayanchga qo'yishi kerak. Buni birinchi qilgan jamoa g'alaba qozonadi.
  • Birinchi davra - Stingdan Maddi va Janardan va Clawdan Brandon va Harriet
  • Sovrin - Keyingi turda o'yinchi to'plashi uchun bitta diskni olib tashlash uchun ularning toshlari tushiriladi.
  • Ikkinchi davra - Stingdan Shya va Clawdan Bronte - Speed
  • Totem sinovi - Pop - Puflagichdan foydalanib, jamoalar oltin chayon haykalini to'xtatib turadigan pop balonlarga dartlarni otishlari kerak. Buni eng tez qilgan jamoa g'alaba qozonadi.

Shu erdan boshlab, orol jamoalarni Island Challenge-ning birinchi bosqichida o'ynashga qaror qildi va ikkinchi davrada boshliqlar boshliqlar kuchini yutgan kapitanlarning ustunligini qo'lga kiritdi.

Island Challenge-ning birinchi bosqichida Sting uchun Janardan, Maddi to'plagan paytda, Garriet esa Brendon to'plagan paytda, Harriet zarlarni yechayotgan edi. Jamoa tirnoqlari tezroq edilar va birinchi o'ringa zar zarbalari bilan birinchi bo'lib etib kelishdi, shuning uchun ular birinchi raundda 8 zardan 5 gacha g'alaba qozonishdi va ular o'zlarining sardori Brontega ikkinchi davrada ustunlik berishdi.

Totem sinovida Claw birinchi bo'lib ketdi va Abbey bu vazifani o'zi oldi. Abbey birinchi zarbalarida muvaffaqiyat qozondi, lekin biroz charchab va maqsadidan chiqib keta boshladi, lekin nihoyat haykalni erga tegizdi. Stingning navbatida, Maykl birinchi bo'lib bordi va ketma-ket bir nechta sharlarni muvaffaqiyatli tashladi. Keyin Angus o'z o'rnini egalladi, ammo uning maqsadi yomon bo'lganligi sababli tezda Shya tomon yo'l oldi. Shya Angusdan yaxshiroq harakat qildi, lekin sharlarni ololmadi, shuning uchun u Mayklga qaytdi. Maykl baribir haykal erga tekkuncha sharlarni tepkiga solishga muvaffaq bo'ldi. Overall, Claw finished the task in 2 minutes 5 seconds, but Sting finished in 4 minutes 26 seconds, so Claw won another Totem piece. After this challenge Shya said that she was now 'Sting forever'.

When the teams went back to camp, both Shya and Bronte were happily adjusted to their teams and liked being with them, and the rest of the team members agreed. At their camp, Claw found some balloons and decided to write a message on it and to make a group wish to escape from Scorpion Island first. If the balloon passed the trees then their wish would be more likely to happen, showing that it "escaped". The balloon did do this.

Before the second round started, the boys of Sting were bragging over how many Sands of Time they had one, and the boys from Claw were calling names back at them. They both continued to bicker at each other but the girls stopped them and told them to ignore each other and be quiet.

In the second round of the Island Challenge, both girls were quick getting up their ladders, but Bronte from Claw had a confident swing and got her disc first. Shya from Sting then got her first disc but didn't dispose of it, and as she couldn't hold on to the starting ladder, she kept swinging back and forth. Bronte continued getting good swings and made easy work removing the numbers discs. Once Shya did dispose her disc, she did her best to catch up and even though she used the same methods as Bronte, because of that problem she couldn't overtake her. Although Bronte missed a disc on one swing, she kept continuing getting the remaining discs and made the boulder touch the ground. Bronte placed the boulder on the plinth and won the challenge for Claw, and their second Sands of Time.

Day 8 (Episodes 15 and 16)

  • Splashdown - In the first round, one team must run across pontoons carrying scorpion dice one at a time while the other swings boulders at them trying to push them off during the 10-minute time limit. For each dice taken across a point is earned, but if one falls off, the team is deducted 3 points from their total. Once the time is up, the teams must swap roles. The team that earns the most points wins. In the second round, one person is running across the pontoons with the dice and their opposition is swinging the boulders at them during the 10-minute time limit. For every die the carrier gets across the pontoons, they score one point for their team, but if the person throwing the boulders knocks the carrier off, they get three points for their team. Eng ko'p ochko to'plagan jamoa g'alaba qozonadi.
  • Birinchi davra - Maddy, Michael, Shya and Angus from Sting vs Harriet, Abbey, Rachael and Bronte from Claw
  • Sovrin - To choose whether to throw the boulders or run across the pontoon in the second round.
  • Ikkinchi davra - Janardan from Sting vs Brandon from Claw - Balance
  • Totem Trial - Heavy Weight - The team captains, blindfolded, had to use a long pole to transport five bottles onto a set of scales to balance it in the fastest time, using the help of their team. The team that finishes this the quickest wins.

In the first round of the Island Challenge, Claw went first. On Bronte and Harriet's turns, she easily managed to get across. Sting also managed to knock a die from Abbey's hands and they made Rachael fall off twice, losing 6 points from their score. As Claw put more dice on, Abbey knocked off a die by mistake from their collected dice. Later, another die was knocked off by Bronte. Harriet passed it to Bronte, but unaware of this, she took it back to the start. Once the time was up, Claw achieved to transport 11 dice, but with the two falls, their total was reduced to 5. On Sting's turn, the members were getting across the pontoons easily, but Claw were having troubles with their boulders and did not achieve a hit. Harriet even got tangled up in the boulders and fell off her own platform as Shya was crossing. In the last few seconds, Michael was having trouble untying a die from the start, while another die from the end floated away. When the time was up, Sting had achieved 13 dice, winning the challenge and the advantage for Janardan in the second round. When choosing which role to play as in the second round, Janardan said that 'throwing boulders at Brandon was tempting', but decided to choose with running across the pontoons.

After the challenge, Abbey, Claw's most competitive team member thought that Janardan, during the first round was being big-headed and that Sting were winning by luck. Janardan said that they were the most competitive from their teams and that there was no real rivalry, they just like their own teams.

In the Totem Trial, Sting went first. Janardan put his first four bottles on without any trouble, but as he kept going, due to a lack of cooperation, the rest of Sting were all calling out things and this frustrated Janardan. While handling his last bottle, it ended up going down the pole from the hook, and the speakers from Sting were arguing within each other. Sting decided to take it off and get another bottle, and finally managed to get it in. After the challenge, Sting's speakers argued about their performance. In Claw's turn, Brandon carefully managed to put the bottles on the scales, and whenever the rest of Claw were all speaking at once, Brandon shouted and told them to speak one at a time. At one point, Brandon knocked over four of five remaining bottles in his basket, but with the help of his teammates, he picked them up and got all of the bottles in the basket. Afterwards, Johnny said that the winners of the Totem Trial was to be revealed at the Island Fire. When they went back to their camps, Sting and Claw pondered over why the island was holding the result of the trial.

In the second round of the Island Challenge, Janardan for Sting started off putting his body flat on the pontoons while he was untieing a die, and went across easily while Brandon for Claw was struggling with the boulders and could not hit Janardan. As the game progressed, this kept happening but at one point, Brandon did touch Janardan with a boulder but it wasn't strong enough to push him off the pontoons. Janardan would often stop at some points waiting for a boulder to swing back before continuing. As Janardan was successfully building a strong lead, as he was trying to reach for a boulder, Brandon even fell into the water, making it much easier for Janardan. Janardan was even showboating by at first, walking backwards, then again by simply walking off the end of the pontoons into the water. The rest of Sting was also celebrating early as they knew they couldn't lose, while Claw were trying to give advice with the boulders to Brandon, but he simply could not knock Brandon over. When the time ran out, Janardan had won 8–0 and won a Sands of Time for Sting, extending their lead 6 - 2.

At the Island Fire, the results of the Totem Trial had been revealed and Claw won, winning their fifth Totem Power Piece to Sting's two.

Day 9 (Episodes 17 and 18)

  • Perilous Puzzle – In the first round, one team member must pass large puzzle pieces to the other on a ladder and fit them onto a grid. The team that completes the puzzle first wins. In the second round, a team member must construct the inner part of the puzzle. The team that completes it first wins.
  • Birinchi davra - Janardan and Angus from Sting vs Brandon and Rachael from Claw
  • Sovrin - To start the second round with one puzzle piece already put in place.
  • Ikkinchi davra - Michael from Sting vs Harriet from Claw - Strength
  • Totem Trial - Suspension - Two people from each team must hold up a balloon filled with Scorpion Island dust with weights on top. The first team that makes their balloon touch the spikes on the ground scores a point for the other team. The team with the most points after three rounds wins.

In the first round of the Island Challenge, both teams started off fitting the puzzle pieces together on the ground to have a plan on where to put them on the grid. When Claw were having little difficulties with one part of the puzzle, Sting's Angus was already putting theirs in place. A moment later, Rachael from Claw also started fitting their puzzle in place. Rachael chose to do the largest piece that was difficult to hold on a ladder early so that she could not be tired later on with it. Soon, Claw had already got more of their puzzle in than Sting's. At some points, while they were getting tired, Angus and Rachael often dropped pieces. As the puzzles were almost complete, Angus started to have problems with the largest piece, and ended up dropping it four times. While Claw were having a little adjustment with the last few pieces yet, Sting tried to catch up, but Claw then managed to complete the puzzle first and win the advantage for the second round. As the teams were constructing the puzzle, the onlookers of Sting and Claw pondered over what the puzzle was depicting, and most people thought the puzzle picture was of their powers.

In the Totem Trial, Michael and Maddy from Sting took on Harriet and Bronte from Claw in lifting the 15 kg weight. As time elapsed, both teams were still holding the balloon steadily and did not look tired at all. After 10 minutes, the Island decided to end the challenge and both teams scored one point each. In the second round, the weight was now 20 kg and Michael and Janardan from Sting took on Harriet and Abbey from Claw. Both teams got rather tired as they held on, but Sting's slipped and dropped their balloon making the score 2–1 to Claw. In the last round Michael and Angus from Sting took on Harriet and Brandon from Claw. Both teams were exhausted but kept holding. Claw were continually slipping and were close to making their balloon pop, but with some encouragement from Rachael, they managed to raise the balloon higher. Then, Sting began to lower their balloon, and were trying their best to hold on as their balloon was just resting on the spikes, but all of a sudden popped, making the score 3–1 to Claw, so they won another totem piece.

Before the second round, both teams were doing their own chants at each other, and shouted out to each other they were copying each other since Bronte and Shya had both been on both teams at one stage and had taken chants to the other team.

In the second round of the Island Challenge, both Harriet and Michael started off with positioning the puzzle pieces on the ground. As Harriet had the advantage of one puzzle piece put in already, Michael copied her by putting that same puzzle piece in his grid in. As Harriet started to construct the bottom of her puzzle, Michael made small looks at what she was doing and copied her. Harriet had already constructed the bottom of her puzzle, and Michael had too, but both were different. Both them knocked a puzzle piece off and Harriet fixed her mistake and got some of her puzzle correctly in place, but Michael had constructed the bottom upside down, therefore, every other connected piece was positioned upside down. Later, Harriet only had a few puzzle pieces to put in, and the rest of Claw laughed at noticing Michael's mistake. Sting then realised what Michael had done, and called out to him that the puzzle was upside down, but it was too late as Harriet got her last pieces in place and won the challenge, gaining a Sands of Time for Claw. After the challenge, Michael noticed his puzzle was upside down and laughed. The other team members thought that the finished puzzle had something to do with the Totem Power Pieces.

At the Island Fire, the Island revealed that the puzzle constructed in Perilous Puzzle was depicting the Totem Power Pieces as steps, because on the final day, the teams were going to be climbing up a huge cliff-face. The more Power Pieces a team had, the higher they would start up the cliff.

Day 10 (Episodes 19 and 20)

  • Suyak yig'uvchi - In the first round, a team member is suspended on a swing in the air while two others are pulling them into place. The suspended adventurer must use a grabber to pick up bones set inside a large stone and throw them into a bucket. Each bone placed in the bucket scores a point, but if one is dropped, then it is out of play. The team that collects the most bones in 10 minutes wins. In the second round, a member is attached to a bungee and must climb on ropes upside-down towards the stone, picking up bones and putting them in the holes. If a bone if dropped, it is out of play. The team that has the most bones in the holes after 10 minutes wins.
  • Birinchi davra - Maddy, Michael and Janardan from Sting vs Harriet, Bronte and Abbey from Claw
  • Sovrin - To start the second round with a bone already in place.
  • Ikkinchi davra - Angus from Sting vs Rachael from Claw - Stamina
  • Totem Trial - Downpour - The captains must use a stick to hold a trapdoor at the bottom of a bucket on top of them, while the opposing team members tried to fill up the buckets with water. If one player makes the trapdoor open up, the game is over and the team that kept holding it shut wins.

In the first round of the Island Challenge, Sting went first. Janardan missed getting his first bone in the barrel, but achieved on his second and third. While calling out clear instructions as he was handling his fourth bone, he dropped it, however he earned another point on his fifth. As he was going, Janardan used the grabber as a support to prevent himself spinning around. Later, he dropped several bones, one bone even bounced out of the barrel. Janardan then handled one of his last bones, but didn't have enough time, so Sting scored 4 points. On Claw's turn, Abbey was on the swing. He made quick work scoring his first two bones, but after dropping one, he continued to get bones in. Abbey used a trick by putting a bone in one of the empty holes if he was about to drop it. With only a few bones left, Abbey decided to pick them up and place them in the holes closest to the barrel. Much to the frustration of Harriet, saying that he was wasting time, Abbey got all the bones he placed in the holes into the barrel quickly. Handling his last bone, Abbey managed to get it into the barrel before the time ran out, so Claw scored nine points to Sting's four, so Claw won the advantage for Rachael in the second round.

In the Totem Trial, both Stamina captains Angus and Rachael were to hold up their trapdoors. Sting had Maddy tipping the water in Claw's bucket, and Abbey was filling Sting's. Both Angus and Rachael were being drenched as their buckets were being filled and showed their strain. Claw decided to change plans making Bronte pass the water to Abbey, while Sting's Shya continued passing the water to Maddy. With one last bucket from Abbey, Angus' bucket made him move his stick a little which caused the trapdoor to open, so Claw won another Totem Power Piece.

After the Totem Trial, Sting, at their camp, were discussing about their disadvantage of having not as much Power Pieces as Claw for the last day. They didn't understand how they often lost the Totem Trials even when they are trying their hardest, and Janardan and Michael practised climbing on their pieces to strategise. Then, all of Sting started to have a workout session.

In the second round of the Island Challenge, Sting went first. At first, Angus was having trouble adjusting to the ropes and did not place his first two bones in the holes fully, but soon he found his form and placed three bones in successfully as well as his first two halfway through. Angus then carefully succeeded putting more bones in before the time ran out and achieved eight bones in total. On Claw's turn, Rachael, who had one bone already put in as an advantage from the first round, quickly got her first few bones in, but then later dropped one. Rachael had some problems with the ropes as she often accidentally let go, but continued scoring more bones. With only a few seconds left, Rachael dropped another bone that was to equal Angus' score, so Claw had seven bones in total. The winner was Sting by one point, who achieved another Sands of Time.

After the Island Challenge, Angus from Sting reflected that during the challenge, as he was going upside-down, something changed inside him which made him go acrobatic on the ropes and getting used to being upside-down. He and the rest of Sting declared that he was to be the new superhero, "Scorpion Man".

Day 11 (Episodes 21 and 22)

  • Adolat tarozisi - One team, with two players changing along the path and one player dealing coconuts, must transport them using bamboo piping across on wood plinths to a set of scales. If a coconut is dropped, or a player falls off the wood, that coconut is out of play and a new one is used. The other team has 12 foam darts that they can throw at them passing. If a dart hits someone on the body, a 15-second time penalty is added to their score. When the team tips the scales to the other side using some of the 25 coconuts provided, the time is stopped, and both teams switch roles. The team that completes the challenge in the fastest time wins.
  • Island Challenge - Maddy, Shya and Michael from Sting vs Abbey, Brandon and Bronte from Claw - Bravery
  • Totem Trial - Line of Fire - The Bravery power captains take part in this challenge. One captain must choose one of three plinth seats to sit on underneath holes in a wall. The other captain must guess under which hole that person is sitting on and tip a bucket of water down it. If the captain gets hit by the water, a point out of five is scored. After all five turns are up, the teams then switch roles. The team which hits the other team the most number of times wins.

On the penultimate day, the island brought a large rainfall down to shake the adventurers.

In the Totem Trial, Maddy from Sting went first in the challenge and got a direct hit of water from Abbey. She then chose the same place to sit to outwit Abbey, but got hit again. Maddy then changed her position to the other end of the wall, but Abbey missed and got the hole next to it. Maddy went back to the place she started, but Abbey missed again with the same hole he used before. On the last turn, Maddy chose the middle of the wall, and got another hit, so Claw got 3 out of 5 hits. On Abbey's turn, he got a hit from Sting on his first go. On the next go, Abbey went to the other side of the wall and got another hit from Sting. On the third go, Abbey went back to the place he started and got a hit again from Sting that equaled the score. On the fourth go, Abbey stayed in his position but knocked on the wall to trick Sting. Sting missed Abbey with the hole next to him. Abbey then went to the middle, and teammate Rachael even bluffed Sting with deliberate footsteps. Sting missed Abbey again so it was 3 all to the teams. The island decided to spin the "Dial of Destiny", which landed on Sting who won the last Totem Power piece.

After the Totem Trial, Claw were not rattled about losing their first Totem Trial in a while, and shared their thoughts on why they deserved to escape the island.

In the Island Challenge, Sting went first with Shya and Michael passing the coconuts. On the first coconut, Claw fired three arrows, but all of them missed and Sting easily delivered their first coconut to the scales. On the next few coconuts, Claw's Brandon got a few hits, but Sting were not shaken as they calmly continued. On the fifth coconut, Sting dropped it after an arrow from Claw disrupted them. Claw were soon out of arrows, and Sting quickly hurried as they quietly got more coconuts into the scales. With only a few coconuts need to balance the scales, Michael fell off the wood as he got a coconut from Shya. Then Michael had almost caused a coconut to be null and void as he almost touched the ground when putting the coconut in the scales. Sting then started to feel pressure as Shya and Michael were hurrying too fast and dropped a few more coconuts, but finally tipped the scales. Claw had given three 15-second penalties to Sting, bringing their final time to 6:35. On Claw's turn, Power Captain Abbey along with Brandon were passing the coconuts and Bronte was handing them at the start. On their first coconut, Maddy shot an arrow straight at them, giving them a time penalty. Abbey and Brandon were rather shaky as they passed the coconuts across, but concentrated carefully. Michael from Sting tried to put Claw off by once again, distracting them saying there were bugs on them. Soon, a short distraction from Brandon caused him to drop a coconut, and on the next one he fell off a wood plinth. Then, Abbey stumbled off his plinth and then dropped yet another coconut. Sting used their last two arrows and missed on both times. On their eighth coconut, Brandon was very close to dropping his bamboo shoot but quickly recovered and got it into the scales. As they were so close to tipping the scales, Abbey started to panic, and he and Brandon were rushing so much that Abbey dropped another coconut. On their last coconut needed, Claw rushed quickly and successfully tipped the scales in 6:38, which included one 15 second time penalty from Sting. So, Sting won the Island Challenge by three seconds and won the last Sands of Time.

At the Island Fire, Sting had 8 Sands of Time bags, and Claw had 3 bags, but Claw had 7 Power Pieces to Sting's 3, so Claw had the highest head start up the cliff face in the final challenge. As Sting had more Sands of Time bags, each adventurer from Sting emptied a bag into the power glass, representing their head start in the final challenge.

Day 12 (Episodes 23, 24, 25 and 26)

  • Qochish - In the Strength stage, the teams must haul a rope to lift up a gate, releasing a log. They then must unknot the ropes on the log and roll it across the finish line. The first team to do this wins a time advantage for the next stage from the time it takes for the other team to finish after. In the Balance stage, one person must roll the log while the four other members one at a time must walk across a narrow pole with them. Once this is done, they must move to the Stamina stage where the teams have to roll the log across a muddy obstacle course. When the log has completed the course, the teams must break through the wall at the finish line. The first team to do this wins a 30-second time advantage for the final stage. In the final stages, one member from each team must race up their Totem Pieces in the Speed stage and then begin their climb up Freedom Rock in the Bravery stage. During their climb, the team members must untie a certain part of a rope scorpion lying on the rocks. The outer pincers must be undone in the first race, the inner pincers in the second, the body in the third race, the legs in the fourth and the tail in the fifth. The first person up the rock in each race earns a time advantage for their team in the next stage, and the first person to reach the finish line on the rock in the last race wins.
  • Qiyinchilik - Angus, Janardan, Shya, Maddy and Michael from Sting vs Harriet, Rachael, Brandon, Bronte and Abbey from Claw.
  • Sovrin - Escape from Scorpion Island

In the Strength stage of the Island Challenge, Sting had a 50-second time advantage from the Sands of Time bags they won. When they started, Sting quickly released their log, but took too much time with unknotting it. Just as Sting finished knotting their log, it was time for Claw to start. They released their log and were also having trouble with the knots. Claw moved the log closer to the gate to make it easier to unknot, while Sting went to the finish line. Claw soon finished unknotting, but as they were rolling the log, they almost went off the course, but quickly realigned and got to the finish line. Sting got a 49-second time advantage from the amount of time Claw took after they finished.

In the Balance stage, everyone got across the balance beam without any problems except a slip from Brandon. In the Stamina stage, Sting's Maddy and Shya pushed obstacles into Claw's way, and some of Claw went ahead to clear their way. That left Abbey and Bronte were pushing the log alone by themselves and slowed them down. Sting then pushed the barrel over the hill with them, smashing through the wall winning the 30 seconds head start on Freedom Rock.

In the first race of the Speed and Bravery stage, Angus from Sting went against Abbey from Claw. Angus started first with his head start and struggled to climb up his totem pieces before getting onto the ladder, which by then Abbey started. He went much quicker and was soon level with Angus. Abbey then took a big leap out to untie the first outer piece of the scorpion, and Angus soon followed. Both Angus and Abbey slipped at points on the wet rock but Abbey, who wasn't slipping as much, climbed his way up the rock the fastest and earned the 30 second time advantage for the second race.

The second race was Shya from Sting vs Brandon from Claw. Brandon got up his totem pieces as fast as he could and one inner piece of the scorpion untied during his time advantage before Shya started. Shya was soon at the same point as Brandon after he slipped on the ladder. Both adventurers got the second inner scorpion piece undone and both made their way up the rest of the rock. It was a close race, but Shya gained enough speed to beat Brandon by only a small margin and reached the finish line at the top, earning a 30-second time advantage for the second race.

The third race was Maddy from Sting vs Harriet from Claw. During Maddy's time advantage, she had already gotten herself quite far from the starting line, before Harriet started. Harriet made light work of the totem pieces and swung quite a bit. Maddy easily untied her bottom body rope and quickly made her way to the top, while Harriet had just undone hers. At first, Maddy untied the wrong rope but fixed her error after the short pause. Harriet caught up with Maddy and untied her top body rope. Then, Maddy was having trouble just as she was getting towards the top, allowing Harriet to overtake her by a small margin and winning a 30-second time advantage for the fourth race.

The fourth race was Janardan from Sting vs Rachael from Claw. Rachael quickly started on the ladder during her time advantage before Janardan started. Janardan however struggled on climbing up his totem pieces. Rachael untied three rope legs before Janardan started untying his first leg. Janardan was having too many slips as he reached out on the rock, while Rachael achieved all legs untied and started to go towards the top. Janardan fixed a plan at the top of his ropes where he could haul all the ropes through, but frustratingly had to go down and loosen the bottom rope when it didn't work, just as Rachael achieved a win for Claw, and a 30-second time advantage for the final race.

The final race was Michael from Sting vs Bronte from Claw. Bronte made use of her head start as she was well up the cliff face before it was time for Michael to start. Michael raced up the ladder and tried to close their gap. Bronte then made it up to the tail rope, and tried to untie it without a glove on, but once she untied it, she dropped her glove. Michael soon got level with Bronte, but as he was about to untie his tail, he made a big slip. Bronte went to untie the bit of the tail while taking her other glove off, but dropped that as well. Just as Bronte was making her last climb towards the finish, Michael tried to untie his last bit of the tail. There was no stopping Bronte however as she got her way past the line and won it for Claw. Claw had escaped from Scorpion Island. Michael didn't give up however and edged his way up to the finish line for Sting. The rest of Claw were so happy for Bronte but showed sportsmanship for Sting as well. A helicopter arrived on the island to pick up Claw and take them home. Both teams also reflected on their time on the island and how it changed them. The spirits of the powers in the Arena of the Powers had then become released, and the members of Sting were set in stone to replace them. Claw on the other hand celebrated their win and stopped off at a public beach to have fun.

Best of Scorpion Island (Episodes 27 and 28)

Faktlar

  • Season 4 and Season 5 were recorded at the same time.
  • Brontë, Rachel, Janardan and Michael were the favourites by the judges.
  • Harriet is the only Australian adventurer to not be a member of Sting at any point.
  • Harriet is the only Australian adventurer to have escaped.
  • Maddy is the only female adventurer to never be a member of Claw at any point.
  • Angus and Maddy are the only members of Sting to have won a Totem Piece.
  • Brandon, Bronte and Harriet are the only members of Claw to have won a Sands of Time though Brandon won it in a tie with Janardan of Sting in Edge of Doom while Bronte won her first as a member of Sting in Tracks of Terror.
  • Abbey is the only member of Claw to have not won a Totem Piece. He is also the only adventurer overall to have neither won this or a Sands of Time.
  • Maddy is the only member of Sting to have won a Totem Piece twice.
  • It is presumed that the reason why the Speed Representatives (Bronte and Shya) were chosen to switch teams on Day 6 was because Bronte chose to sit out of the first round of Tracks of Terror due to injury while Shya upon winning another Totem Challenge for Claw became tired of constantly winning them and hoped that Sting would someday catch up.
  • Compared to the past two series, members of Sting wore black helmets while members of Claw wore orange helmets rather than vice versa which would also apply to the next series. However, they aren't the official colours as Sting's is red and Claw's is yellow as part of the revamp.

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