Yaxshi o'yin (televizion dastur) - Good Game (TV program)

Yaxshi o'yin
Yaxshi o'yin logotipi 2014.jpg
Yaxshi o'yin logotip (2014–2016)
Tomonidan yaratilgan
Tomonidan taqdim etilgan
Ishlab chiqaruvchi mamlakat; ta'minotchi mamlakatAvstraliya
Asl til (lar)Ingliz tili
Yo'q ketma-ket13
Yo'q epizodlar417
Ishlab chiqarish
Ijro etuvchi ishlab chiqaruvchi (lar)Janet Karr
Ishlab chiqaruvchi (lar)
  • Janet Karr
  • Eliot Fish
  • Ben Shackleford
  • Lin Jie Kong
  • Piter Berns
  • Jonathan Reardon
Ishlab chiqariladigan joy (lar)Yangi Janubiy Uels, Avstraliya
Ish vaqti30 daqiqa
40 daqiqa (maxsus)
60 daqiqa (mavsum finallari)[a]
Chiqarish
Original tarmoqABC (2006–2007)
ABC2 (2008–2016)
Rasm formati576i (SDTV )
Ovoz formatiStereo
Asl nashr2006 yil 19 sentyabr (2006-09-19) –
2016 yil 6-dekabr (2016-12-06)
Xronologiya
Tegishli ko'rsatuvlar
Tashqi havolalar
Veb-sayt

Yaxshi o'yin tomonidan ishlab chiqarilgan Avstraliya televizion o'yin dasturi Avstraliya teleradioeshittirish korporatsiyasi (ABC) efirga uzatildi ABC2. Janet Karr tomonidan yaratilgan, Jeremi Rey va Maykl Makovski, shou 2006 yilda boshlangan va o'yin yangiliklari, sharhlari va funktsiyalarini o'z ichiga olgan. Dastlabki mezbonlar Jeremy "Junglist" Rey va Maykl "Kapovski" Makovskiy; ikkinchisi bilan almashtirildi Stiven "Bajo" O'Donnel 2007 yilda va avvalgi tomonidan Stefani "Hex" Bendixsen 2009 yilda. Boshqa ekran namoyishchilari orasida dala muxbiri Gus "G'oz" Ronald va Deyv Kallan.

Namoyish geymerlar an'anaviy tarzda raqobatdosh uchrashuvni yakunlagandan so'ng aytadigan do'stona ibora nomi bilan nomlangan.[2] Shou prodyuserlari tomoshabinlar bilan onlayn rejimda bo'lishdi, ko'pincha to'g'ridan-to'g'ri muloqot qilishdi va tomoshabinlardan fikr-mulohazalar olishdi; auditoriya tanlovlari va so'rovnomalari ham o'tkazildi. Bundan tashqari, prodyuserlar guruhi tomonidan mobil dastur va kitob yaratilgan bo'lib, tomoshabinlar tomoshasini yanada ko'proq ta'minlashi mumkin.

Yaxshi o'yin mezbonlar va segmentlar katta maqtovga sazovor bo'lganligi sababli, umuman ijobiy kutib olishdi. Shou ko'plab mukofotlarga sazovor bo'ldi va eng ko'p yuklab olingan ABC shoularidan biri maqomiga ega bo'ldi. Shouning mashhurligi to'rtta asosiy spin-offga olib keldi: Yaxshi o'yin: Spawn Point, efirga uzatiladigan yosh tomoshabinlar uchun shou ABC ME; Yaxshi o'yin: Pocket Edition, qaysi davom etdi ABC2 2013 yil fevraldan 2014 yil maygacha; Yaxshi o'yin cho'ntagi, Nich "NichBoy" Richardson tomonidan uyushtirilgan, kunlik bo'limlari chiqarilgan ABC iview va YouTube 2015 yildan 2016 yilgacha; va Yaxshi o'yin yaxshi o'ynadi, qaratilgan onlayn shou elektron sport turlari va 2015 yildan 2016 yilgacha bo'lgan Angharad "Rad" Yeo tomonidan o'tkazildi. Ikkalasi ham Yaxshi o'ynaldi va Cho'ntak ilgari Maykl "Xingers" Xing mezbonlik qilgan. Ikki podkast ham yaratildi: Yaxshi o'yin: tribuna 2012 yilda va Yaxshi o'yin davra suhbati podkasti 2015 yildan 2016 yilgacha.

Ko'rgazma 2017 yil yanvarida, ABC Bendiksen va Richardson yollangani haqida xabar olgandan keyin bekor qilingan 7-kanal.[3][4] 2019-yilda Ronald video o'yinlarni oldindan ko'rib chiqish va sharhlar tayyorlashni boshladi Yaxshi o'yin ABC iview va YouTube uchun nom.[5]

Tarix

Dizayn

The Yaxshi o'yin logotip 2008 yildan 2013 yilgacha ishlatilgan

Yozish va suratga olish

Dushanba va seshanba kunlari biz suratga olamiz, chorshanba esa Hex va men odatda talab qilinmaydigan qo'shimcha bitlar va dala kurtaklar uchun. Chorshanba va payshanba kunlari bizning ko'rib chiqish kunlarimizdir va shu vaqt ichida biz kadrlar yozamiz va suratga olamiz, avvalgi haftaning tahrirlarini tekshiramiz va sozlaymiz. Juma kunlari shou shov-shuvga aylanadi va biz ishlab chiqarish yig'ilishini o'tkazamiz va barcha sharhlarni o'qib chiqamiz va ular haqida suhbatlashamiz. Keyin biz imkon qadar ko'proq kadrlarni ro'yxatdan o'tkazamiz va barchasi yana boshlanadi. Bu juda band ish, haftada ikkita teledasturlarni ko'rish va ko'rib chiqish bilan birga kiyinishga ko'p vaqt yo'qligini anglatadi, ammo biz bunga harakat qilamiz.

Bajoning intervyusi bilan ishlab chiqarish jadvalini talqini Kamidogu, 2011 yil 12 mart[6]

Ning har bir qismi Yaxshi o'yin uch haftalik ishlab chiqarish jadvaliga ega edi. Birinchi hafta pre-prodyuser edi, u erda o'yinlar o'ynaladigan va ko'rib chiqiladigan va epizodda paydo bo'ladigan segmentlar yozilgan. Epizodning protokollarini har bir ko'rib chiqish va segmentga ajratib, buzib tashlandi. Filmni suratga olish ishlari ikkinchi haftaning boshlarida, shuningdek, epizod uchun zarur bo'lgan har qanday o'yin tasvirini yig'ish bilan sodir bo'ldi. Keyin epizod uchinchi haftaning boshida yakunlash uchun ikkinchi hafta davomida tahrir qilindi. Uchinchi haftada efirga uzatilgandan so'ng, post-prodyuser epizodni on-layn rejimida joylashtirish, mualliflik huquqi to'g'risidagi ma'lumotni yakunlash va hokazolarni o'z ichiga oladi. Haftalar ketma-ket qismlar bo'yicha takrorlanadi (ya'ni 1-qism uchun post-prodyuserlik, 2-qism uchun suratga olish va 3-qism uchun oldindan prodyuserlar) o'sha haftada).

Shou def 576i PAL standartida suratga olingan va tahrir qilingan, chunki "barcha ABC2 (va boshqa ko'plab boshqa havo kanallari) standart Def-da uzatiladi".[7] Keyin epizodlar dublyaj qilinadi Betakam uzatish uchun lenta va ABC lenta kutubxonasi[8] va Good Game-ning YouTube-kanaliga yuklandi[9] kattalashtirilgan 720p. Ikkalasi ham Yaxshi o'yin va Yaxshi o'yin: Spawn Point Sidneyning Ultimo shahrida joylashgan ABC binosida suratga olingan.[10]

2009 yildan beri har bir seriyada kamida 43 seriya bo'lib, taxminan fevraldan dekabrgacha davom etdi. 4-seriyada 32 qism, 1-3 seriyalarda har biri 13 tadan, 10-seriyada esa 45 seriya bo'lgan.[11] 2014 yilda shou o'zining logotipi va ochilish kreditlarini yangiladi.[12]

Dushanba va seshanba kunlari biz ikkala shouni ham suratga olamiz (Yaxshi o'yin va Yaxshi o'yin: Spawn Point), Chorshanba va payshanba kunlari biz bir hafta davomida o'yinlarni o'ynaymiz, sharhlarni yozamiz va keyin muharrirlar uchun barcha o'yinlarni yozib olamiz va qayd qilamiz. Shuningdek, biz ushbu haftaning namoyishida bo'lib o'tadigan o'tgan haftadagi o'yin sharhini tekshirib chiqamiz. Juma kuni bizda katta ishlab chiqarish yig'ilishi bo'lib, biz barchamiz birgalikda ovoz aralashmasini tomosha qiladigan ajoyib marosimlarga egamiz. Dam olish kunlari biz biroz ko'proq o'ynaymiz va kerak bo'lgan qo'shimcha lavhalarni suratga olamiz - shunda dushanba kuni butun jarayon yana boshlanadi.

Hexning ishlab chiqarish jadvalini talqini, intervyu bergan Kamidogu, 2011 yil 12 mart[6]

Hex shunday dedi: "Ko'rgazmani qayta ko'rib chiqish uchun bir necha soat davom etadigan mashaqqatli ish va vaqt talab etiladi. O'yin, barcha o'yin kadrlarini suratga olish, barcha kadrlarni jurnalga yozish, sharhlarni yozish, qayta yozish, tahrirlash, suratga olish, qayta ishlash. tahrirlash ... tayyor mahsulot - bu men haqiqatan ham faxrlanaman. "[13] Bajo tahrirlash jarayonini "biroz o'xshash" deb ta'rifladi Machinima ".[14] U ham, Hex ham filmni suratga olish ishlarini tugatgan hafta davomida va ekipajning qolgan qismi "dala voqealarini suratga olib, tomoshaning qolgan qismini tugatganida" tahrirlarni masofadan turib tekshirdilar.[15] Hexning aytishicha, o'yin o'ynash va filmni suratga olish paytida u avatarlariga juda bog'lanib qolgan va o'ziga xos fe'l-atvorini namoyish etishni xohlagan.[14] Hex shunday deydi: "Biz har qanday hikoyalarimizda tortishuvning ikkala tomonini namoyish etish uchun shou dasturida qo'limizdan kelganicha harakat qildik".[6] Bajo quyidagicha tushuntirdi: "Dushanba kuni biz ishlab chiqarish yig'ilishidan so'ng obzorlarni ko'rib chiqamiz, yozuvlarni yozib olamiz, o'yinlarni almashtiramiz, stsenariylarni o'qiymiz va hamma narsani qilamiz, seshanba kunlari biz GG va GG qilamiz: Pocket, chorshanba kunlari GGSP va har qanday yashil ekrandagi narsalar, keyin Hex va men o'chirilganmiz haftaning qolgan qismini ko'rib chiqish uchun, to'da esa dala voqealarini suratga oladi va shouning qolgan qismini tugatadi. Biz tahrirlarni masofadan turib tekshirib ko'raman, bu mening ishimning eng sevimli qismi. haftadan haftaga o'zgaradi, lekin bu umumiy jadval "[15] Bajo "ko'pincha segment g'oyalari o'z-o'zidan paydo bo'ladi" deb ta'kidladi.[16] Qabul qilish to'g'risida so'rashganda Yaxshi o'yin: Spawn Point Bajo, shuningdek, asl shou kabi javob berdi: "biz har qachongidan ham gavjummiz, lekin hozir biz juda qattiq ishlab chiqarish jadvaliga o'tdik".[16]

Falsafa

Serial prodyuseri Janet Karrning so'zlariga ko'ra, shouni namoyish qilish "ulkan muammo, ammo ... juda qiziqarli" edi. Lizzi mukofotiga sazovor bo'lishiga javoban u shunday dedi: "Bu kabi tan olinish - bu shunchaki pirojniy. Bizda juda kichik, mehnatsevar jamoamiz bor va bu mukofot, pul topishda yordam bergan har bir kishiga bag'ishlangan. Yaxshi o'yin ekanligini ko'rsatib turibdi. "[17] Bajo: "Barchamiz uchun juda ko'p kechalar bor, shuning uchun ushbu mukofotlarni olgan shou juda ko'tarinki bo'ldi" dedi.[17] Darhaqiqat, shou o'zlarining Facebook-dagi sahifasi orqali aktyorlar guruhi va ekipaj a'zolari efirga uzatiladigan vaqtlarini o'z vaqtida yakunlash uchun ba'zida tun bo'yi ishqibozlar bo'lishini tushuntirdi. Bajo shunday tushuntirdi: "Bu shunchaki jamoaviy harakat [shuning uchun] bu kudolardan ortiqcha narsani olish professional bo'lmagan va noto'g'ri bo'lar edi ... Menimcha, biz o'zimizning eng yomon va eng yaxshi tanqidchilarimiz ... biron bir narsa ishlagan yoki yo'qligini bilamiz. Shunday qilib biz har doim yangi narsalarni sinab ko'rmoqdamiz. "[16]

Ikkala shou ham inklyuziv bo'lishni maqsad qilgan, Hex jamoaning o'yin auditoriyasini maqsad qilgan bo'lsa-da, "video o'yinlar haqida haqiqatan ham tomosha qilishga majbur qiladigan narsa, hatto o'yinlarga aralashmagan yoki tushunmaydigan odamlar ham bor. jargonning yarmi "haqiqatan ham aralashadi.[14]

Mezbonlarning individual xususiyatlari ularning sharhlarini kontekstlashtirish uchun muhim deb hisoblandi. Hex, uni va Bajoning o'zlari yoqtiradigan o'yinlarga va fanat / qizlarga bo'lgan ishtiyoqini kuzatib, tomoshabinlar ularga odam sifatida qo'shilib, qanday yangi chiqishlarni hayajonga solishini bilishlari mumkinligini tushuntirdi.[14] Hex yaxshi o'yinni yaratadigan narsa - bu "yaxshi hikoya ... intuitiv boshqaruv - biz hozirda texnologik darajadamiz, bu erda haqiqatan ham o'yinlarda jirkanch boshqaruvni kechirishga asos yo'q ... [va] chiroyli grafikalar - bizning standartlarimiz grafikalar shunchalik balandlashdi. " Bajo shunday deydi: "Bu men uchun har doim o'yin. Menga o'yinning ahamiyati yo'q, agar o'yin men uchun jozibali, qiyin va qiziqarli bo'lsa, men uni jahannamda o'ynayman va buni yaxshi ko'raman. Ikkinchidan. , men uchun unga yaxshi hikoya kerak. Men ham grafika bilan shug'ullanadigan fohishaman, menga shunchaki chiroyli ko'rinishi uchun kerak. "[18] Bajo va Xeks "o'g'il bolalar o'yini" yoki "qizlarning o'yini" degan tushunchalar mavjud emasligini, shunchaki o'yin qanchalik yaxshi ekanligiga qarab o'yin o'ynashga qaror qilish kerakligini ta'kidladilar.[19]

Taqdimotchilar

Shou boshlovchilari ularnikidan ketishdi geyertaglar ularning haqiqiy ismlaridan farqli o'laroq shouda.[13] Ba'zilar bolalik taxalluslariga asoslangan, boshqalari esa yaratilgan Yaxshi o'yin.[20]

Bajo ham, Hex ham tashqarida bir qator shoularda va tadbirlarda qatnashishgan Yaxshi o'yin, shu jumladan ABC musiqiy video-shousining epizodini o'tkazish G'azab 2010 yil 19 iyunda. 2013 yilda ikki mezbon "Maktabni ekranlashtir" milliy maktab filmlari tanlovining elchilari bo'lishdi.[21] 2014 yilda ular nutq so'zladilar Pert yozuvchilar festivali da G'arbiy Avstraliya universiteti, "O'yin o'zgaruvchilari" deb nomlangan bir qator suhbatlardagi eng qaynoq o'yinlar ortidagi ijodkorlar bilan.[22] Shuningdek, ular 2014 yilgi MCV Pacific mukofotlarini o'yinlar uchun o'tkazdilar.[23]

Asosiy xostlar

Bajo

Stiven "Bajo" O'Donnel (2-12 seriyalar) Mayk Makovski iste'foga chiqqandan keyin mezbon rolini o'z zimmasiga oldi. 2007 yil 9 martda u yangi uy egasi bo'lishi e'lon qilindi. Keyinchalik u shouga qo'shilish tajribasini "orzuim ro'yobga chiqdi. Bu men uchun juda zo'r edi. Mening barcha qiziqishlarim bitta kichkina savatda, hamkorlikdagi jamoada ijodiy nazoratda edi, shuningdek, men voz kechish darajasiga yetdim" deb ta'riflagan. "Vaqt mukammal va aql bovar qilmaydigan darajada omadli edi."[16] U taxminan 7 yoki 8 yil davomida kino va televidenieda ishlashga harakat qilar edi va bundan oldin namoyishni ko'rgan edi, shuning uchun "sharh yozish va DVD taqdimotini o'tkazish" bilan bog'liq ochiq chaqiriqni qabul qildi. Uning aytishicha, "omad va qat'iyat" tufayli "orzu qilgan ishi" ga ega bo'lgan.[14] U quyidagicha tushuntiradi: "O'yin mening hayotimning taxminan 50% edi Yaxshi o'yin], asosan kompyuter o'yinlari, lekin men barcha konsollar bilan birga ulg'ayganman ... Ko'rsatuvda ishlash haqiqatan ham men uchun juda ko'p janrlarni ochib berdi.[16] U ishsiz aktyordan 2 yil ichida mukofotga sazovor bo'lgan shou mezboniga aylanishini "foydali, hayoliy, hayajonli va engillashtiruvchi" deb ta'rifladi.[16] Bajoning birinchi o'yin xotirasi edi Pak-Man xonim.[24] Tirikchilik uchun nima qilayotganini boshqalarga tushuntirayotganda, Bajo uni himoya qilish zarurligini sezadi va "aslida bu juda qiyin ish" ekanligini tushuntiradi.[14]

Olti burchak

Stefani "Olti burchak" Bendixsen (5–12 seriyalar) o'z vaqtida Junglistdan 5-seriyani o'z zimmasiga oldi. Bendixsen ABC3 uchun ham sinovdan o'tgan, ammo rolni yutib chiqqan Yaxshi o'yin Supanovada Bajoga muxlis sifatida murojaat qilganidan va aytilganidan keyin Yaxshi o'yin kimnidir qidirayotgan edi. U bir nechta sharhlar yubordi, uning uslubi bilan u allaqachon qanday qilib ikki yil davomida tomoshani tomosha qilishni bilishini aytdi. Keyinchalik u ekran sinovini o'tkazdi va ishni "juda tez" bajarishga muvaffaq bo'ldi.[14] Uning birinchi epizodi 2009 yil 26 oktyabrda bo'lgan. Hex o'yinlarda ancha kech qatnashgan, chunki u o'yin uyida bo'lmagan. Uning birinchi o'yinlari edi Loy - aniq o'yin Lensmur u 15 yoshida o'ynashni boshladi[6]), va xuddi "jamoaviy ravishda kitob yozish" kabi zavqlanardi.[24] Hexning aytishicha, u ishlab chiqarishning qiyin qismlari bilan yaxshi, chunki ular uning ish qismidir. Uning so'zlariga ko'ra, tugallangan shou efirga qancha vaqt ketishini va muhabbat sarflanganini ko'rishdan juda mamnunman.[14] Hexning ta'kidlashicha, "Ba'zida qiyin bo'lgan yagona narsa shundaki, men dam olishni xohlagan o'yinlarni o'ynash uchun kam vaqtim bor, chunki men ish uchun ko'rib chiqadigan o'yinlar birinchi o'ringa chiqadi".[13] U jins bilan bog'liq muammolarni hal qilishdan mamnun bo'lsa-da, u o'zi uchun "afishada qiz" bo'lishni xohlamasligini va aksincha "shunchaki o'yin o'ynashni yaxshi ko'radigan Shaxs" deb o'ylashni xohlashini tan oladi.[15]

O'rmon ro'yxati

Har xil sabablarga ko'ra biz sizga Team Good Game-da ko'p oylar davomida sodir bo'lgan va ishlab chiqarishga ta'sir qilgan narsalarni aytib berolmaymiz. Bu shunchaki haqiqiy odamlar. Biz bilamizki, bu ko'plab savollarni javobsiz qoldiradi, ammo shu darajaga yetdikki, biz bundan ortiq gapira olmaymiz. Ammo biz sizga bu haqda juda ko'p narsalarni ayta olamiz ... Junglistni efirdan olib tashlash to'g'risidagi qarorni ABC Management bizni majburlamadi va bu GG jamoasi tomonidan to'liq qo'llab-quvvatlandi. Biz bunga erishganimizdan xursandmiz, ammo bizning fikrimizcha, bu albatta bo'lishi kerak edi.

Jamoaning yaxshi o'yini (Syd, Bajo, Moe, Tuk, Gog, Mafiya, Jeremy Pencil, Palindrome), Munozara: jamoaning bayonoti ...., ABC xabar kengashlari, 2009 yil 29 oktyabr[25]

Jeremy "Junglist" Rey ning hammuallifi Yaxshi o'yin va 2006 yil 19 sentyabrdan 2009 yil 19 oktyabrgacha (1-5 seriyalar) ishdan bo'shatilgunga qadar shou-dasturga hammualliflik qildi.

2009 yilda ABC ABC3-da yangi xostlar uchun tanlov o'tkazishga qaror qildi. Stefani "Hex" Bendixsen ABC3 uchun boshqa xostlar bilan e'lon qilindi va u uy egasi deb o'ylardi Yaxshi o'yin: Spawn Point.[26] Biroq, shou rasmiy forumida Bendixsen asl va yangi dasturda mavjud mezbon Jeremy Rayning o'rnini egallashi ma'lum bo'ldi.[27]

Reyning ta'kidlashicha, ishdan bo'shatish "ular namoyishda qiz bo'lishini istashgani" va "ommaviy murojaat" ushbu uchrashuvdan to'g'ridan-to'g'ri iqtibos ekanligini aytgan.[27] Biroq, shou hammualliflaridan biri Janet Karr ushbu bayonotga javob qaytardi: "Jung nima deyishidan qat'i nazar, GG soqov bo'lmaydi va men yana bir bor ta'kidlayman, bu qaror qizni olib kelish bilan bog'liq emas edi ... Men qizman va men ushbu namoyishni boshladim - menga taqdimotchilarning jinsi muhim emas - men u erda eng yaxshi odamlarning ishlashiga ahamiyat beraman. "[28] Tarmoq birinchi bo'lib Jeremining sahna ortida yozish qobiliyatiga ega bo'lishini da'vo qildi, so'ngra shou dasturiga zid bo'lgan ta'tilga sayohat rejalari tufayli shouda ishlamasligini bildirdi. So'ngra bayonot berib, "Jeremi Reyning o'rnini egallashiga parda ortida davom etayotgan spektakl masalalari sabab bo'ldi" deb bayonot berdi.[27][29]

O'zgarishlar tufayli shouga kiritilgan tweaks bilan bog'liq savollarga Bajo shunday javob berdi: "Hex bizga qo'shilganidan beri biz hech narsani o'zgartira olmadik - yangi boshlovchida shou hissi mutlaqo boshqacha, ammo biz har doim segmentlarni aralashtirib, narsalarni yangilab turish uchun turli xil g'oyalarni muntazam ravishda sinab ko'rdi.Bu yil biz o'yinlarni ko'rib chiqish uchun avvalgiga qaraganda ancha ko'p vaqt oldik va jamoaning aksariyati boshqa segmentlarga qo'shilib, o'z mahoratlarini turli ishlarda sinab ko'rishmoqda. buni ko'rish juda ajoyib. "[16] Junglist haqida so'ralganda, Hex "Men [Junglist] ni vaqti-vaqti bilan ko'rganman. Biz super-eng yaxshi do'st emasmiz. Ammo biz juda zo'rmiz" deb javob berdi.[15]

Kapovski

Maykl "Kapovski" Makovskiy shouning birinchi boshlovchisi edi va 1-seriyaning oxirida o'z iste'fosini e'lon qilganidan keyin rolni tark etdi Yaxshi o'yin'Internet-forum 2007 yil 14 fevralda; u 2009 yil 24 avgustda 100-qism uchun intervyu berish uchun qaytib keldi.

Xostlarni qo'llab-quvvatlash

G'oz

Gus "G'oz" Ronald (7-13 seriyalar), shouning dala muxbiri edi. Uning jamoaga qo'shilishi 2011 yil 17 iyunda e'lon qilingan,[30] 2011 yil 21 martda Facebook-dagi post orqali qilingan xabarlardan so'ng.[31] U shouga qo'shilishdan oldin Melburnda mustaqil video muharriri bo'lib ishlagan,[32] va shou uchun ba'zi segmentlarni tahrir qiladi. G'oz "u butun umr geymer va shouning ashaddiy muxlisi bo'lgan", deb qo'shimcha qildi.[32] U o'z ishini quyidagicha tasvirlab berdi: "Men studiyada YO'Q barcha hikoyalarni qilaman. Bajo va Hex barcha sharhlar va yangiliklarni tayyorlab taqdim qilayotganlarida, ular meni joyida joylashgan dolzarb voqealarni yozish uchun yuborishadi."[32] Uning xosting roli rivojlanib, ko'plab segmentlarni va vaqti-vaqti bilan ko'rib chiqishni amalga oshirdi va 2014 yildan boshlab ikkalasi uchun ham yangilik o'qidi Yaxshi o'yin va Yaxshi o'yin: Spawn Point.

D.A.R.R.E.N.

D.A.R.R.E.N. - uchun qisqartma Nooblarni shafqatsizlarcha yo'q qilish uchun ma'lumotlarni tahlil qiluvchi robot (7-12-seriyalar), robotning xost-xosti Yaxshi o'yin: Spawn Point.[33] Shuningdek, u 7-seriyadan buyon asosiy shouda yordamchi rollarda qatnashgan - asosan mavsum finallarida, shuningdek, turli epizodlarda epizod sifatida. D.A.R.R.E.N. 2010 yil 19 fevralda Facebook-da chop etilgan video-post orqali e'lon qilindi. D.A.R.R.E.N. uchun rassomning ovozi haqida savolga Bajo shunchaki "Darren abadiy" deb javob berdi.[15] U Jeyms Kotti tomonidan aytilgan.[34][35][36]

P_Nutz

Sobiq xost, P_Nutz, palto askisida dam olib Yaxshi o'yin idoralar. P_Nutz shou tomoshabinlarini juda g'azablantirdi, bu esa ularni majbur qildi Yaxshi o'yin uni shoudan olib tashlash uchun ekipaj.

P_Nutz davomida taqdim etilgan sariq qo'g'irchoq edi uchuvchi epizod 2006 yil may oyida; 1-mavsumning ushbu qo'llab-quvvatlovchisi tomoshabinlarning antiqa narsalari tufayli ko'plab tanqid va munozaralarni keltirib chiqardi, go'yo yoshroq demografiyaga qaratilgan edi. Ba'zilar buni modellashtirilgan maymunga o'xshatdilar Agro ning Agro-ning multfilmga aloqasi, ba'zilari P_Nutzning ishtiroki shouni jiddiy qabul qilishga to'sqinlik qiladi, deb ishongan, boshqalari esa uning ishtirokidan shunchaki g'azablangan. Rasmiy bo'yicha so'rovnoma o'tkazildi Yaxshi o'yin veb-saytida uning dasturga muvofiqligi to'g'risida va natijalar u noo'rin ekanligini ko'rsatdi. Bomba zararsizlantirilganda o'lishi kerakligi haqida qaror qabul qilindi Counter Strike, va bu Flash animatsiyasi - jamoa a'zosi va animator tomonidan yaratilgan Ross O'Donovan "RubberRoss" nomi bilan tanilgan - birinchi seriyaning so'nggi qismida namoyish etilgan. U hali ham namoyishda, masalan, sharhlar kabi ishlaydigan gaga sifatida qoldi Zack & Wiki: Barbaros xazinasi uchun qidiruv, Qavatni o'ldirish va Arvohlar: Video o'yin. "Texnik qiyinchiliklar" ekranining variantlaridan biri uning yuzini o'z ichiga oladi.

Boshqa qo'llab-quvvatlovchi xostlar

Millar "Doktor Daneel" Tulett shouning dastlabki 2 mavsumida texnik masalalar bo'yicha mutaxassis sifatida paydo bo'lgan va kompyuter bilan bog'liq turli segmentlarga ega bo'lgan. U namoyishni universitetda o'qish uchun tark etdi va uning segmenti endi apparatga yo'naltirilgan emasligini sezdi va 2009 yil 24 avgustda 100-qism uchun intervyuga qaytdi. Metyu "Aiyiah" Li yugurdi Shunday qilib, siz o'ynashingiz mumkin deb o'ylaysiz 2 seriyali segment Yaxshi o'yin. Sheridan "Lyuks" Leanda kabi mavzular bo'yicha segmentlarga ega edi kiber bezorilik va o'yinlarda qizlar 3-seriya davomida. Treysi "Rei" Lien birinchi bo'lib 5 seriyasida, 3-qism namoyishni dala muxbiri sifatida taqdim etildi. U dala muxbiri vazifasini bajarishdan oldin allaqachon amaliyotchi jurnalist va o'yin yozuvchisi edi.[37] 2009 yilgi Rojdestvoga bag'ishlangan 5-seriyasida u Frantsiyaga o'qishni davom ettirish uchun ketishini e'lon qildi. Uning roli 2010 yilda "Ayaks" ga o'tgan edi. U vaqti-vaqti bilan qaytib kelib, Evropa kabi mamlakatlardan reportajlar tayyorlagan Gamescom 2010 yilda Kyoln, Germaniya. U shuningdek, E3 maxsus seriyasidagi 20-qism 7-seriyada ko'rindi. Jekson "Ayaks" Gyote-Sneyp 6-seriya uchun taqdim etilgan dala muxbiri edi. Shuningdek, shouda ishlaydigan bir qator erkin animatorlar ham bor; 2011 yilda ishga joylashish imkoniyati yuborilgan.[38] Maykl "Hingers" Xing birinchi mezbon edi Yaxshi o'yin cho'ntagi; uning mezbon sifatida ishtirok etishi 2015 yil 4 fevralda e'lon qilingan.[39] U ketgandan keyin Cho'ntak, u mezbonlik qila boshladi Yaxshi o'yin yaxshi o'ynadi; uning so'nggi epizodi 2016 yil iyulda bo'lgan.[iqtibos kerak ] Nich "NichBoy"" Richardson mezbon edi Yaxshi o'yin cho'ntagi[iqtibos kerak ]. "Yaxshi o'yin" yaratuvchisi Janet Karr Richardson ustida ishlayotganda unga murojaat qildi Qovurilgan, o'zi tomonidan yaratilgan va birgalikda ishlab chiqarilgan. Shuningdek, u mehmonga tashrif buyurgan Yaxshi o'yin vaqti-vaqti bilan.[iqtibos kerak ]

Mehmonlar

Endryu "Bindi" Xansen 2010-2012 yillarda uchta qismda mehmon bo'lgan, Bajo yoki Xeks esa Elektron ko'ngilochar ko'rgazma. U dastlab mehmon sifatida 2008 yil 6 oktyabrda 4-seriyaning 25-qismida qatnashgan. Komediyachi Deyv Kallan bilan aloqani davom ettirdi Yaxshi o'yin, 2012 yildan buyon segmentlar va sharhlarni amalga oshirmoqda. Bunga sharhlar kiradi Kid Ikarus: qo'zg'olon, Xaroba qahramonlari va turli xil raqs o'yinlari, shu jumladan Just Dance 4 va Raqs markaziy 3 Boshqalar orasida. Shuningdek, u 2013 yil deb nomlangan segmentning xosti Deyv Kallan bilan birga ish yuritish u qaerda gaplashdi Oqsoqollar, Yovuzlik qarorgohi va Qotilning qasosi Shuningdek, keyinchalik Hex E3da bo'lganida Bajo bilan birga epizodni o'tkazdi 2013. U 2014 yilgi Rojdestvo uchun maxsus epizodda paydo bo'lib, Santa-ga video o'yinlarda ko'proq raqsga tushishni iltimos qilib, xat yozdi.

Formatlash

O'yin sharhlari

Dastlabki seriyalarda, sharhlar birinchi navbatda bir xost tomonidan o'tkazilgan, ikkinchisida o'yin o'ynash shart emas. So'nggi seriyalarda, mezbonlarning ikkalasi ham sharhni teng ravishda taqdim etadilar, ba'zi o'yinlarni faqat bitta mezbon ko'rib chiqadi - masalan, Bajoning sharhi Dark jonlar II yoki G'ozning sharhi Frakt OSC. O'yin davomidagi kadrlar o'yin muhokama qilinayotganda namoyish etiladi va fikrlarni tasvirlash hamda kulgili punchlines bilan ta'minlash uchun ishlatiladi. Ekipajga ko'pincha ishlab chiquvchilar yoki studiyalar tomonidan o'yinlar va ko'rib chiqishlari uchun chiqish kunlari oldidan o'yinlar yuboriladi.[40] Ularning kelishi sanasi platformaga, o'yinga, noshirga va ularning so'rovlari bilan shou qanchalik qat'iy ekanligiga to'g'ri keladi. Bajo shunday tushuntiradi: "Biz hech qachon" ko'rib chiqish kodi "deb aytilmaguncha o'yinni ko'rib chiqmaymiz."[15] Ekipaj o'yinlarni ko'rib chiqish uchun tanlashda bir nechta aniq omillarga ega va tomoshabinlarga tegishli o'yinlarni ko'rib chiqishni maqsad qilgan. Bunga AAA sarlavhalari va shov-shuvga sabab bo'ladigan har qanday versiyalar kiradi. Jamoa har doim eksperimental yoki hind o'yinlarini izlaydi, ayniqsa ular Good Game ofislarida yoki keng o'yin jamoalarida qiziqish uyg'otsa.[41]

Bo'sh vaqt jadvallari, E3 kabi tadbirlar, intervyular va boshqa segmentlarga asoslanib, bir necha hafta oldin epizodlarni rejalashtirish uchun doska panjarasidan foydalaniladi. Ular sharhlarni vaqtini o'tkazishga harakat qilishadi, shuning uchun o'yin chiqarilishidan oldin yoki bir hafta ichida paydo bo'ladi, ammo ko'pchilik onlayn kontentlarga qaraganda uzoqroq ishlab chiqarilgan televizion shou bo'lib, bu har doim ham mumkin emas. Bir qiyin narsa - noshirlarning o'yinlarni vaqtidan oldin ko'rib chiqish va suratga olish uchun etarlicha erta ta'minlashi. Ko'pincha ular disk raskadrovka pristavkalarida o'ynash mumkin bo'lgan disk raskadrovka kodini olishadi va ishlab chiquvchilar odatda hinklarni ishlab chiqishda davom etishadi, shuning uchun jamoani hisobga olish uchun xatolar ro'yxati taqdim etiladi. Yaxshi o'yin, shuningdek, embargo sanalaridan ehtiyot bo'lishi kerak, chunki sharhlar undan oldin efirga uzatilishi mumkin emas. Ambargo Yaxshi o'yin epizodidan bir necha soat o'tgach tugagan bo'lsa ham, ko'rib chiqish bir hafta ushlab turilishi kerak. Ba'zan, "Yaxshi o'yin" o'yinning nusxasini chiqarilgandan keyingina olishi mumkin va Bajoning ta'kidlashicha, bu ba'zida tasodifiy omillar tufayli bo'lsa ham, bu o'yin yomon ekanligining belgisi bo'lishi mumkin. Ular har hafta bir xil turdagi o'yinlarning ko'p bo'lishiga yo'l qo'ymaslik uchun harakat qilishadi va barcha konsollarda o'yinlarni qo'shishga harakat qilishadi. Ular bularning barchasi hamma uchun biror narsa borligini kafolatlaydi deb umid qilishadi.[41]

Rezina tovuqlar shou uchun reyting tizimi sifatida 2015 yil fevraliga qadar xizmat qilgan. Shunday qilib, ko'rib chiqish oxirida o'yinga kauchuk tovuqning reytingi (10 dan 10 gacha) berilgan. Ikkala mezbonlardan ham mukammal ball to'plagan o'yinlarga (1–10 mavsumdan boshlab 10 ta rezina tovuqdan 10 tasi; 11-mavsumdan boshlab 5 ta yulduzdan 5 tasiga) quyidagilar kiradi. Super Mario Bros., Zelda afsonasi: Vaqt Ocarina, Portal 2,[42] Batman: Arkham Siti,[43] Mass Effect 3,[44] Qora Mesa,[45] Halo 4,[46] Qabrlar talon-taroj qiluvchisi,[47] Bizning oxirgi,[48] Grand Theft Auto V,[49] Ajdaho asri: inkvizitsiya,[50] Jodugar 3: Yovvoyi ov,[51] Botmon: Arkxem ritsar,[52] Boshlanuvchilar uchun qo'llanma,[53] Tomb Raiderning ko'tarilishi,[54] va Chizilmagan 4: O'g'rining oxiri.[55] Stenli masal shuningdek, o'yinni mustaqil ravishda ko'rib chiqqan Gozdan 10 ta rezina tovuqdan 10tasini olganligi bilan ajralib turadi.[56] Eng past baholangan o'yinlarga quyidagilar kiradi: Doktor: Yerga qaytish (Bajo - 1; Hex - 1,5), Yaramas ayiq (Bajo - 1,5; Hex - 1), Muskul mart (Bajo - 1; Hex - 0),[43] va Et (Bajo - 1; Junglist - 0). Vaqti-vaqti bilan g'ayritabiiy reytinglar o'yinlarga berilgan. Bajo "ishonch hosil qilmagan", Hex esa 8791 raqamini berganida Robot yagona boynuzli hujum,[57] Bajo "aqlli shabada" berganida, Hex esa "daraxt rasmini" bergan Aziz Ester va qachon DayZ (uchun mod ARMA 2 ) baholanmagan va epizod oxirida skrining ekrani o'yindan o'lim ekranini ko'rsatgan. 2015 yil fevral oyida skorlama tizimi 10 ta rezina tovuq turidan besh yulduzli tizimga almashtirildi, shu bilan birga "Oltin kauchuk tovuq" mukofoti orqali mukofot beshinchi tizimga o'tkazildi. ikkala taqdimotchining beshta ballari. Ushbu yangi skoring tizimining o'rnatilishi klassik Good Game va Good Game Spawn Point o'rtasida farq qiladi. Birinchisi, yangi usul endi yakunlanganidan kelib chiqishini anglatadi "Kinolarda "skorlama tizimi, shuningdek, taxminan besh yulduzli reytinglarga asoslangan, ikkinchisi esa yangilangan skorlama tizimini DARREN-ga ballarni yig'ish usullari bo'yicha simpozium o'tkazganligi bilan bog'laydi.

Boshqa segmentlar

Epizodlarni namoyish qiladigan va kengroq o'yin dunyosini o'rganadigan boshqa turli segmentlar mavjud. Bunga quyidagilar kiradi:

  • Yangiliklar - Video o'yin madaniyati bilan bog'liq yangiliklar.
  • O'yinga nom bering - O'yinning kadrlari namoyish etiladigan va tomoshabinlardan nima ekanligini taxmin qilishni so'ragan o'yin trivia segmenti.
  • Buni jihozlang - G'oz uy egasi. Ko'pgina video o'yinlar bo'ylab turli xil narsalarni o'rganadi.
  • Pochta kartalari - Goz tomoshabinlarga ma'lum bir videoo'yin joyidan postcartani yuboradi.
  • Sanoat sohasidagi intervyular - o'yinlarni ishlab chiquvchilar bilan suhbatlar.
  • Orqaga mos keladi - 4-seriyadan boshlangan. O'yin tarixining eng yomoni va eng yomoni va bu o'yin kelajagini shakllantirishga qanday yordam berganini o'rganadi.
  • Janr evolyutsiyasi - shunga o'xshash ketma-ket 3 segment Orqaga mos keladi.
  • Yaxshi o'yinni so'rang - 5-seriyadan boshlandi. Xostlar jamoatchilik tomonidan berilgan savollarga javob berishlari bilan savol-javob.
  • Ajoyib o'yin lahzalari - "klassik o'yin momentini" namoyish etadi va tahlil qiladi.
  • Sharmandalik uyumi - 6-seriyadan boshlangan. Ishlab chiquvchilardan qaysi o'yinni hali tugatmaganligini so'raydi.
  • Mening birinchi sevgim - 7-seriyadan boshlangan. Ishlab chiquvchilardan birinchi bo'lib sevib qolgan o'yinni so'raydi.
  • Gamer Tonight - Har bir segmentning turli xil geymer janrlari bilan suhbatlarni o'z ichiga olgan "Hayvonni yut" filmidagi "The Pitch" dan Richard Farkas ishtirokidagi xayoliy flesh-animatsion tok-shou. Oltita segment 2-seriyada namoyish etildi, yana sakkiztasi 4-seriyada namoyish etildi.
  • Kichkina kuch - Avstraliyalik Studio Joho animatsion studiyasining mobil o'yin asosida animatsiyasi Kichkina minora. 7-seriyadan mashhur ommaviy axborot vositalarini parodiya qilish mavsumi bilan boshlandi. 8-seriyadan boshlab syujet o'yinni ishlab chiquvchilar guruhiga ergashdi. The Kichkina kuch besh mavsum davomida yugurdi va a'zolari tomonidan ovoz berildi Yaxshi o'yin jamoa.
  • Roffle kubogi - ma'lum bir o'yinning ko'p o'yinchi o'yini (o'tgan kuboklar namoyish etilgan) Counter Strike, Imperiyalar asri va hatto Wii-bouling ) odatda o'yin sharhlovchilari tomonidan qilingan sharhlar bilan SHOUTcast tashkilot Gamestah.
  • Jamoa - Machinima - o'rniga qo'yilgan 1 seriyali o'ziga xos segmentlar Gamer Tonight 2-seriyada.
  • Mashinani yarating - Maylz "Doktor Daneel" Tulett tomonidan olib borildi, u kompyuter texnikasini qanday o'rnatishni tushuntirdi.
  • Hujjatdan so'rang - almashtirildiKompyuter yaratishva Daneelning texnik masalalarda yordam berayotganini ko'rdi.
  • MeatSpace - 2-seriyadan boshlangan. Ikki do'st va ularning o'yinlari bilan bog'liq voqealar atrofida aylanib yurgan jamoat a'zosi Neyt "Blunty" Burr tomonidan yaratilgan Lego stop animatsiyasi.
  • Ultimate Showdown - O'yinlar bilan bog'liq uslublarning "eng yaxshi" segmenti, bu xo'jayinlar janjallari va ochilishlar ketma-ketligi kabi o'ziga xos xususiyatlarni ko'rib chiqdi va forumda ishtirok etishga da'vat etdi.
  • Xo'sh, siz o'yin qila olaman deb o'ylaysizmi? - Metyu "Aiyiah" tomonidan olib borilgan Li ma'lum o'yinlar uchun ko'rsatmalar va tavsiyalarni e'lon qildi va taniqli o'yin uchun qiyinchilik tug'dirdi.
  • Chorak doira + A - Boshlangan seriya 3. Rob Moffett va Benjamin Beykerlar tomonidan yaratilgan birinchi navbatda animatsion video o'yin parodiyalar seriyasi.
  • Kartrij bilan bog'liq ish - Shouga parodiya Hozirgi ish, turli xil o'yin mavzulariga oid kulgili yangilik bo'ldi.
  • Mojaroning halokatli g'azabi - 2 o'lchovli yonma-yon o'tish jangovar o'yinida o'rnatilgan animatsiya.
  • WTF? (Ular nima deb o'ylashdi?) - Bajo va Junglist uchun o'yinni tanqid qilish va uning mavjudligiga shubha qilish uchun platforma sifatida 5-seriyadan boshlandi.
  • 5-yuqoriga - ketma-ketlikdan boshlandi 6. O'yin bilan bog'liq mavzulardagi beshta eng yaxshi qurol, shu jumladan beshta qurol yoki RTS strategiyasi.
  • O'yin Dev. Hikoya - 7. seriyadan boshlangan. Muvaffaqiyatli o'yin ishlab chiqaruvchisi tarixiga qisqacha nazar.
  • Fanboys vs Haters - Tomoshabinlarning o'yinga javoblari mezbonlar tomonidan muhokama qilinadigan segment.
  • Chuqur bo'shliq disklari - Ishlab chiquvchilardan chuqur kosmik sarguzashtga boradigan bo'lsalar, qanday uchta o'yinni olib borishlarini so'rashdi.
  • Mening O'yin Qahramonim - 8-seriyadan boshlandi. Ishlab chiquvchilardan o'yin sohasidagi qahramoni kimligini so'rashdi.
  • O'yindagi birinchi konsertim - 9-seriyadan boshlandi. Ishlab chiquvchilardan o'yin sohasidagi birinchi ishi nima bo'lganligi haqida so'rashdi.
  • Bu sizning Qo'shimcha hayotingiz - G'oz uy egasi. Epizodda ko'rib chiqilgan o'yinda qatnashgan kishining xarakterini o'rganish.
  • IMO - ketma-ketlikda boshlangan 12. G'oz o'yin dunyosining turli jihatlari (masalan, Erta Kirish o'yinlari, o'yinlarga asoslangan filmlar) haqida o'z fikrlarini o'rtoqlashadigan segment.

Maxsus qismlar

Yaxshi o'yin vaqti-vaqti bilan mavzuli epizodlarni efirga uzatadi. Kosmosda yaxshi o'yin2010 yil 23 avgustda efirga uzatilgan, kosmik mavzudagi o'yinlar va ilmiy-fantastik ma'lumotlarga bag'ishlangan epizod. O'yinlarda o'nlab yillar o'yinlar uchun eng yaxshi o'n yillikni topishga harakat qilish uchun 80-, 90- va 00-yillarga qaradi.[58] Omon qolish uchun maxsus zombi bilan bog'liq turli xil o'yinlarni ko'rib chiqdi va omon qolish o'yinlari haqida kengaytirilgan Goz xususiyati hikoyasini o'z ichiga oldi. Ruhiy salomatlik bo'yicha maxsus 2014 yilda "Ruhiy salomatlik haftaligi" doirasida efirga uzatildi va ruhiy salomatlik muammolari bilan shug'ullanadigan o'yinlarning sharhlari, shuningdek ruhiy kasalliklarga chalingan geymerlar haqidagi hikoyalar namoyish etildi. Shuningdek, Rojdestvo bayramida turli xil maxsus marosimlar bo'lib o'tdi, ular orasida tez-tez gulchambar g'altagi mavjud.[59] 2012 yilda, Yaxshi o'yin jonli efirga uzatilishi tufayli soat 23: 00da efirga uzatilgan "kechgacha" maxsus epizodini o'tkazdi 2012 Yozgi Paralimpiya.[60] 2014 yilda Bajo ham, Hex ham muntazam dasturlashdan tashqari o'zlarining maxsus epizodlarini taqdim etdilar va har bir xost haqida tushuncha berishdi. Buning ortidan Yaxshi o'yin Top 100 - tomoshabin barcha zamonlarning eng yaxshi 100 o'yinini hisoblashda ovoz berdi.

Tomoshabinlar bilan munosabatlar

Tomoshabinlar uchun tomoshabinlar ishtirok etish imkoniyatlarini berish bilan bir qatorda, Yaxshi o'yin ular bilan noyob ochiq munosabatlarni saqlaydi. Yaxshi o'yin ular "barcha takliflar va mulohazalarni jiddiy qabul qilishlarini va aslida shou dasturini uning atrofida asoslashlarini" tushuntiradi.[61] Ko'rgazmaning 2008 yilgi Lizzi mukofotiga sazovor bo'lganligi haqida bilib, Amanda Duti, ABC telekanalining san'at, ko'ngilochar va komediya rahbari, "ABC2 dasturining muvaffaqiyati bizning ijodiy va tahrir jarayonining muhim qismi bo'lgan post-doskalarda faol bo'lgan bizning qattiq foydalanuvchilar auditoriyamiz bilan bo'lishishi kerak", dedi. video segmentlarning hissadorlari va machinima kabi eksperimental dasturlash uslublarini qabul qilishlari - tomoshabinlar haqiqiy hamkasb va aytilmagan qahramondir ".[17] O'tgan yili mukofotni qabul qilgandan so'ng, Junglist shunday dedi: "Yaxshi o'yin ajoyib muxlislar bazasiga ega va agar bu bizning sadoqatli auditoriyamiz bo'lmaganida edi, biz bu erda bo'lmas edik ... Biz odamlar ko'rgan narsalarini yoqtirganidan xursandmiz va umid qilamizki, ko'p yillar davomida o'yin xayrixohligini davom ettiramiz kelmoq."[62]

Janet Karr News.com.au-ga "Biz birinchi marta ish boshlaganimizda [Yaxshi o'yin] biz asosiy ommaviy axborot vositalarida bizni geymerlar sifatida qoniqtiradigan hech narsa yo'qligini bilar edik va shuning uchun biz ko'rsatuvni jamiyat ichkarisidan qildik ... Televizion shou bu hamjamiyatning bir qismi va biz bilan ular o'rtasida haqiqatan ham ekran yo'q. "[63] News.com.au "Yaxshi o'yin Karrning tushuntirishiga asoslanib, o'z tomoshabinlari bilan onlayn aloqalardan rivojlanib, bepul epizodlarni va hattoki o'yin seanslarini taklif qilmoqda ":" Bizning forumlarimiz nihoyatda faol, biz shouni tomosha qiladigan odamlar bilan muntazam ravishda o'yin o'ynaymiz va ular yuborgan elektron pochta xabarlari o'xshash, "Hey Jungy (qo'shiqchi Junglist), kecha meni pichoqlaganingiz uchun tashakkur!" "[63] O'z-o'zidan EB Games Gold Coast konferentsiyasida ishtirok etishga qaror qilgandan so'ng, tajriba yolg'iz va noqulay bo'lishini o'ylab, Hex va Bajo javobdan hayratda qoldilar; ularni ko'rish uchun navbatda turgan yuzlab odamlar.[14] Bunga muxlislarning so'rovlari sabab bo'lgan Yaxshi o'yinni so'rang - uchun eksklyuziv segment Yaxshi o'yin: Spawn Point bir muncha vaqt - yana ota-onalar shousiga qo'shildi.[19] 2013 yilda Bajo va Hex Reddit-da o'z muxlislari bilan AMA-ga ega edilar.[15]

Onlayn mavjudlik

Ko'zimda yosh bor. ENG YAXSHI TEAM va eng yaxshi auditoriya EVA. GG & SP men uchun juda yaxshi ko'radi. GG oilasining bir qismi bo'lgan barcha ajoyib odamlarga va Avstraliya geymerlariga minnatdormiz, bu har doim siz haqingizda edi. Rahmat. Syd. X

Facebook-dagi 100 ming layk bilan bog'liq Syd Yaxshi o'yinFacebook sahifasi.[64]

Shou Internet bilan juda bog'liq - Bajo "biz har doim Internetda bo'lamiz, xoh bizning telefonimizda, ham konsolimizda, ham planshetda yoki kompyuterimizda bo'lamiz", dedi va Hex "biz" ikkalasi ham ijtimoiy tarmoqlarda katta ishtirok etmoqda ".[65] Yaxshi o'yin shou veb-saytiga, Facebook-dagi akkauntga, Twitter-dagi akkauntga, YouTube-dagi akkauntga, forumlarga va boshqalarga ham to'lib toshgan. The show is active on Facebook, Twitter and Instagram, posting weekly about recent episodes or behind the scenes content.[66] Bajo, Hex and Goose also have their own social media accounts, which are frequently updated with both show-related and personal content.

In 2011, the show achieved a five city metro average audience of 99,000, and an increase of 11% viewership over its 2010 results.[67] In 2011, the show recorded 572,000 views via ABC iview. Its website is available over several platforms, including web-browser, and even direct via the Xbox 360 dashboard. The series recorded over 3 million vodcast downloads, the most by any ABC TV program. The series had around 3.4 million viewings of streamed "extra" video content.[67]

Polls and forums

The Yaxshi o'yin website has polls every week that seek viewer's opinions on a variety of issues including current events in the gaming world, or the latest reviewed game. The Yaxshi o'yin forum is where a lot of the discussion occurs between the show and the viewers. It is located in a tab on the main page.[68] The forums "are...used by [both] fans and the production team".[69] Girl.com.au said the Yaxshi o'yin forums are the most active of all communication streams between the production team and fans, "with well over a million individual posts".[70] As of 22 March 2010 The Yaxshi o'yin forum is the largest ABC television forum with other 14,000 contributors, 300 topics and 430,000 messages.[71] Unregistered users' posts are pre-moderated before they are published to the Good Game forum, while registered users may post instantly, therefore causing some time delay between post and upload for unregistered users.[61] In 2014, Good Game ran a poll asking its viewers for their votes of the 100 best games, which were listed in a special hour-long episode a few weeks later.

Yaxshi o'yin "Game"

Good Game "Game" was a competition for series 4 where viewers were asked to give suggestions and ideas for a crowdsourced playable game prototype, to be officially released on 17 November 2008.[72] The initiative was announced on 21 December 2007[73] If "there [was] much popularity within the community" it was a possibility for "the game [to be taken] further and produce[d] for PC, XBLA and PSN".[74] The Yaxshi o'yin website explains that "In an Australian first, Yaxshi o'yin and the Australian Film Commission, invited the Yaxshi o'yin audience to bring their creative ideas together to help build their own playable online game. As well as giving the audience a chance to develop a 'crowd sourced' game of their choice, the most innovative contributors have been rewarded with prizes, including two mentorships with Infinite Interactive",[75] developer of Puzzle Quest.[76] The Australian Film Commission and ABC TV announced the initiative on 21 December 2007, and applications closed on 15 February 2008. Lori Flekser, Director of Film Development at the AFC said, "We are all very excited about Yaxshi o'yin as it provides a terrific opportunity within a reasonable budget for a games developer to have this exposure through a television program and to create a game which they can exploit in the future".[77] The competition was set up in 3 phases. Janet Carr said "We're going to have input at every single stage so by the end of it, hopefully, anyone who's really interested in being part of it will feel like they have been."[63] In Phase 1, Yaxshi o'yin asked their viewers for ideas for a "game they would want to play & build". Entrants were aged from years 10 to 54, and game ideas ranged from Outback Rescue (rescuing lost tourists) to Full Turtle Racket (about baby sea turtles), and two entries suggested a game based around then-Prime Minister John Howard.[78] Troy's Office Wars idea was chosen from over 800 entries, after being chosen as the top choice for each judge in a panel of industry experts. The panel included Janet Carr, "as well as representatives from the AFC and the game developer".[63] The game "involve[d] the player trying to manage a series of basic office tasks whilst fighting against the clock, their co-workers and many other hazards."[79] Zac Duff, who worked on the project, described it as "frantic" due to the multitasking involved.[74] The premise, according to Troy, was as follows:[75]

The Office Wars concept: you are the average Joe or Jill, working in the average office. You want to make it to the top and will do anything to get there, no matter how sneaky, underhanded and deceitful that may be (even go as far as to actually WORK HARD if need be, but only as a last resort). Your ultimate goal is to get promoted and make it to "The Top".

He was announced as the winner of Good Game's game design competition on the 21 April 2008 episode.[76] Due to the "quality of entries", 20 entries were deemed winners in the end, and their creators received a "Yaxshi o'yin T-Shirt for their outstanding efforts and unique ideas". However, Troy received a gaming console as his prize. As part of the Yaxshi o'yin Game competition, two internships at Infinite Interactive were offered to the entrants. The 20 winners were interviewed by the panel for one of the internships, with Zac Duff being named the final winner of the prize. He started at the company in August that year and worked on Office Wars.[80][81] Phase 2 involved Yaxshi o'yin setting up 4 tasks, which sought viewers' "ideas on how we should start to shape the game". Tasks included things like naming the corporation and its type of business, and naming the 5 statistics and skills of the player. The top ideas were chosen by the GG team, and voted on in the Yaxshi o'yin forum. Six people were awarded console prizes for their efforts. Timothy Randall, one of the 6 winners, was named the winner of the 2nd internship for Infinite Interactive in this phase.[82] Phase 3 involved coming up with the company logo design, the company's corporate website design, the title music track for the game, and the game's backstory: the history of Wagglemax company & the corporate profiles of the characters.[83] Yaxshi o'yin added a series of "great exercises and tips taken from the Creativity Boot Camp session at the 2008 Game Developers Conference" in order to encourage creativity and inspiration.[84] The entire 90-page Game Design word document is available on the show's website,[85] as is both the game's trailer and a download link for the prototype.[75] Blender was used for "all of the environment work", as well as some of the 3D model animations.[72] Steve Fawkner, CEO Infinite Interactive said, "Office Wars is one of those ideas that just makes you say 'why didn't I think of that before?' It contains that wonderful mix of novelty, familiarity and inspiration that we were hoping to find in the Yaxshi o'yin Game project.".[75]Overall, the game was "developed over 3 months, with much of its development filmed and screened on Yaxshi o'yin".[79] After the competition ended, Yaxshi o'yin put a notice up on their website saying: "The Yaxshi o'yin "Game" competition was a great success, and we would like to thank everyone who entered for their effort and creative ideas". The notice continued by explaining that the game was still in Beta version, but encourages viewers to "play adventurously and send us your comments...feedback and bug finds".[75] Part of the purpose of setting up the competition was to "raise the profile of the Australian games industry" by "show[ing] people what kind of different jobs there are and hopefully inspir[ing] them to become part of the industry, then that would be great."[63]

Roffle Cup

The show itself was simply fun. Conversational in tone, jovial in presentation, it felt more like a casual trivia night between friends than a serious competition, and for an audience with such variety I consider that a success. There were a few organisational hiccups – contestants talking over DARREN as he asked a question, then making him repeat it because they didn't hear it, and a charades-esque round was cut short due to some confusion – but they were forgivable for a first time effort, and somehow they added to the charm of the show. Everyone involved should be proud of what they accomplished: an immensely enjoyable afternoon of gaming trivia with an audience who shared a passion for gaming.

AlexPants, Good Game's Roffle Cup and the Audience That Surprised Me[86]

The Roffle Cup is a live gaming panel quiz, held for the first time in 2012. It took place on Sunday 11 November at the Sydney Opera House, and was 120 minutes long.[87] The event had Bajo and Hex as team leaders, with Mark Serrels and Maude Garrett completing Team Bajo, and Joab Gilroy and Jimmy Rees completing Team Hex. Goose served as the roaming audience interactor,[86] and DARREN's role was quizmaster.[86]

Good Game Live

The Roffle Cup was replaced by Good Game Live from 2013 on, with the title encompassing all of Good Game's live shows. This has included live quiz shows in which teams play for the Roffle Cup as a trophy, and Spawn Point shows which include Ask Good Game and a quiz component.

Tie-in media

Mobil dastur

2012 yilda, Yaxshi o'yin released an app that is the self-proclaimed "ultimate tool for staying on top of the latest game reviews and Yaxshi o'yin news while on the go". It has game reviews from the show, full episodes, the ability to make profiles, user reviews, sharing, and achievements.[88] The iPhone version was released first, and the Android one was developed for a released later that year. The Android version began Beta testing in August 2012, and users could test out the beta by sending Yaxshi o'yin an email with a request.[89] The average rating for the Android version is 4.7 out of 5 based on 351 user ratings.[90]

Kitob

On 1 December 2009, the companion book The Good Game Gamer's Guide to Good Gaming (ISBN  978-0-7333-2560-1) ozod qilindi. The premise is that due to statistics like the Australian gaming industry profiting over $1 billion and in profit and 95% of Australian youth calling themselves gamers, "the chances are that someone close to you cares a bit about videogames and also knows a bit about...Good Game".[70] Therefore, this "guide to videogaming", designed to cater to the spectrum of gamers from "hardcore pros to excitable newbies", includes information on things like: "the best games of all time, the main genres of gaming, gaming trends, the key developers whose work you need to know about, how to get into the industry, how games evolved and where things are headed" was conceived. The book also helps readers to "understand developments, get good ideas, learn about ratings, make connections...find out what makes gamers tick...[and learn] tips on improving [their] gaming skills". Just like the show, it features descriptions of games which should be played, history about game development in Australia and other general video game related discussions. It was co-written by hosts Steven O'Donnell and Jeremy Ray and show producers Janet Carr and Maurice Branscombe, and was published by ABC Books.[70][91] Girl.com.au described the book as a "fantastic guide" and "brilliantly packaged", and added it is "not only a great insight into the gaming world, but also helpful for those in the know and those just getting a taste for gaming".[70]

Tanqidiy qabul

Yaxshi o'yin constantly receives generally positive feedback. The show has a user rating of 8.1 on the site Tv.com based on 25 votes.[92] In a "Good, Alright, Bad Or Ugly?" rating system, Change the Channel gave Yaxshi o'yin a score of "Alright".[93] Invalid Channel gave the show a 7.5 out of 10.[69] The show also got a score of 7.5/10 from 98 user ratings on imdb.[94]

Jasonb, when interviewing Bajo, noted that in his opinion "A lot of the success of Yaxshi o'yin is from your own style, sense of humour and presentation".[16] In 2010, Change The Channel said "as is expected...game reviewers Hex and Bajo bounce about delivering sometimes funny, sometimes forced, commentary on the world of gaming" from a set that "looks rejected from CheeseTV " due to its tight budget. The site adds that despite this, "Yaxshi o'yin makes for a refreshing addition to the game criticism conversation". It described their chemistry as not "at a Margaret and David level yet", but put that down to the recent changeover, and said Bajo had much better chemistry with Hex than with Junglist. The site added that "they both feel like they're occasionally reading, and Bajo sometimes hams it up so much he comes across as though he's auditioning for a kids afternoon program". It said the various segments throughout the show's history from different reporters have mostly been hit and miss, adding that "Why Gamers Cheat" was better than a recent segment "which was too silly to be worth paying much attention to". It compared the show positively to video game review series Tinish belgilari nol, and added that excluding Charlie Brooker's Gameswipe one-off special, it is "the best television based gaming alternative out there" due to being both funny and optimistic about the state of the gaming industry.[93]

Hope 103.2 describes the show as "it's light-hearted, easy to watch and strangely informative". Reviewer Mark Hadley said he enjoyed the "cheeky and full of quirky sideline segments, naming 'Fanboys vs. Haters' as his favourite, due to its demonstration that "one man's chalk is another man's cheese". Despite the widely varying opinions of games, he stresses "the joy of video games is their ability to test our physical, mental, even spiritual limits by taking us outside of ourselves". He has praised the inclusion of "sensitive segments on cyber bullying within the gaming community and girls in games". He argues that as Yaxshi o'yin Spawn Point is "particularly aimed at G and PG gamers", (meaning everyone – as all people can play G or PG games), he can watch the show with his children, allowing him the "opportunity to connect" part of the gaming conversation.[95] Interviewer SteveMolk said, "not only are Bajo & Hex becoming great story tellers in their own right, but Janet has drawn to the show a wider crew who are all gamers and skilled producers, editors, and special-effects wizards in their own right. All this for a 'little gaming show'".[96]

Invalid Channel said, "Bajo and Hex are hilarious to watch, they have so many funny moments. You can tell they know their shit, too, they've been around the block when it comes to games and they use terminology without it sounding super lame and out of place. At the same time, they make it easy for non-gamers, or people who wish they were gamers (ie: me) to understand. Bits and pieces feel really awkward though, and I know they put in awkward moments for comedic effect sometimes, but I find that these don't always have the comedic effect that they're probably going for, and end up going full circle just being plain awkward". It argues the "small size and down-to-earth-ness" of the show adds to its charm, by saying "a commercial version of the show would be way too polished and just wouldn't feel right".[69] It ended its review by saying "all in all, Yaxshi o'yin is a good show [and] the reviews are quite good". While it thought there was room for improvement, it said "the show's got it's [sic] niche and it should stick to it".[69]

Ishonchlilik

So'ralganda Yaxshi o'yin: Spawn Point about their credibility in reviewing games when they're "both too old to understand games from a spawnlings perspective", Bajo and Hex responded: "We may not be quite as young as some of you spawnlings [younger gamers] but all those years have been spent playing games, giving us a lot of the experience and expertise required for the kind of thorough games criticism we provide."[97] When asked if they are pro gamers, Bajo and Hex explained that in truth they aren't, as "a pro gamer is someone who plays games professionally at the highest competitive levels in tournaments... so we don't really fit that description, and pro gamers around the world would scoff if we ever said we were "pro"." They added that their job as game critics is not to be the best of the best at any one particular game, but to "be ok at all types of games so we can review and compare them to help you decide if you want to play them."[98] They said they review bad games along with good games as they can't know what quality the game will be until they've actually played it, and also if all the reviewed games were given highly positive reviews, they reviews would be redundant and their rating system meaningless. Also, as games are expensive, the team want to warn viewers about what games they should avoid.[99] They have also stated they make an effort to review games on all consoles.

Steve Molks, who interviewed them, said, "Speaking with them you learn very quickly that they aren't just 'presenters' who turn up for filming and that's it; they're gamers of note in their own right and spend hours playing to review games thoroughly and log footage for the show, as well as editing and pre-recording for the show".[96] Invalid Channel said "you can really tell that they've taken all of the footage themselves, it's not one-sided stock footage from the developing company. The hosts really play the games themselves and it shows, but you know that you're getting a real opinion from someone who played the game and know exactly how it handles and how annoying all those bugs are, not two people reading straight from some sort of rigid script."[69] He adds that "being on a non-commercial network helps too" as if the show was on a commercial network it may be more successful, but its credibility would be lost as "once the game companies start paying sponsorship, you'd be seeing a lot of 10/10's and a whole lot of kiss-ass".[69]

In regard to being asked if she is putting on a geeky and gaming persona for the cameras, Hex explains that it "would be so impossible to manufacture a whole persona" across all the different platforms that she uses to interact with people.[14] Hex said the capture and logging is the most challenging part of the job, but it is also unique as if she is referencing a particular part of the game, she can show her own personal experience rather than rolling stock footage.[14] Bajo says this is also for editorial reasons in that, "We need to defend our point by showing the footage to satisfy the ABC's charter."[14] Bajo notes that in the show's early days, there were some intense forum flames over things like missing a detail out, or not agreeing with the general consensus among viewers. He also says that if there is a genre of games that he and Hex don't like or aren't very good at, such as sports games, they won't ignore it and will try to be as honest as possible with their reviews.[14] Bajo says that as people invest so many hours into a game, it is justified to feel a sense of ownership over it and feel defensive if someone doesn't feel the same way. For this reason he loves "getting to the bottom of" why certain games are liked by some and disliked by others. Bajo says you can't speak with conviction if you haven't done something, especially "[played] something as involving as games".[14] Bajo explains "[we do receive negative feedback from] the odd publisher/developer who wasn't happy with our review [but] we try to be fair, honest, and listen to all feedback we get to make sure we're not ever crossing any lines."[15]

Mukofotlar va yutuqlar

At the sixth annual Sun Microsystems IT Journalism Awards, held on 1 April 2008, Yaxshi o'yin won 2 gold Lizzie awards, including one for the most prestigious category, Technology Title of the Year,[100] becoming only the second non-print title to "take home the top prize". The show also won the award for Best Multimedia Coverage of 2007 after "scoring through the roof". A special mention was made that Yaxshi o'yin won the Gold "Lizzie" by the most votes in the awards history. Yaxshi o'yin was also Commended in the Best Gaming Title of 2007 category and Yaxshi o'yin's researcher Maurice Branscombe was also highly commended in the Best Gaming Journalist of 2007 category.[101][102] Amanda Duthie, Head Arts, Entertainment and Comedy, ABC TV said "We are thrilled that Yaxshi o'yin has been recognised for both editorial coverage and technological innovation at the Lizzie Awards".[103]

At the seventh annual Sun Microsystems IT Journalism Awards, Yaxshi o'yin won the award for Best Video Production of 2008.[104] According to ABCYou, "the judging panel's final comments included nothing but praise for the show, including commendations that Yaxshi o'yin is an "excellent all-round production", and that the show has a lot of 'street cred'. One judge even went so far as to compare Yaxshi o'yin with the UK's most popular auto program, Top Gear, by saying 'these guys love games the way Jeremy Clarkson loves cars'". "Junglist" and "Bajo" accepted the award on the night. Maurice Branscombe was Highly Commended in the category of Best Gaming Journalist for the second year running.[62][105][106] Jeremy Ray was highly commended in the Best Gaming Journalist category, and nominated in the Best Reviewer category.

In a review of the 2009 book The Good Game Gamer's Guide to Good Gaming, Girl.com.au mentioned that "Yaxshi o'yin is now the number-one downloadable show across all of ABC Television (almost one million downloads this year alone)".[70] Interviewer SteveMolk said, "They've worked hard to gain the support of the Australian gaming community and this is reflected in the show – it's one of the strongest shows on ABC2 evenings and the show is the most downloaded/watched show via the ABC's iview service".[96]

2010 yilda, Yaxshi o'yin picked up a "Lizzie", for "Best Video Production".[107] Yaxshi o'yin was the most downloaded ABCTV show in 2009 and 2010.[107] The show won the iTunes Rewind award for Best Video Podcast in 2011.[67][107] 2012 yilda, Yaxshi o'yin was Highly Commended as Best Video Program at the tenth annual Sun Microsystems IT Journalism Awards.[108] Yaxshi o'yin was nominated for Australian Gaming Entertainer of the Year at the AGGN 2012 Gaming Awards.[109]

2013 yilda, Yaxshi o'yin won Best Video Production at the MCV Awards,[110] where Bajo and Hex hosted.[111][112] In the same year, the show was also highly commended for best video program at the 2013 Lizzies.[113]

Spin-off shows

Yaxshi o'yin: Spawn Point

Yaxshi o'yin: Spawn Point ning versiyasi Yaxshi o'yin aimed at spawnlings (younger gamers), though Bajo and Hex have stressed in the past that the show is for gamers of all ages. The show is hosted by Bajo, Hex, and a robot named DARREN. Part of the reason for its creation is because "some of the content in the games isn't necessarily appropriate for a younger player". MolksTVTalk1 explains that the show is one of a few on TV that doesn't dumb it down for kids, and is genuinely enjoyable content for all ages. Hex said that they made a conscious effort not to be condescending as the younger gamers see right through it and get offended by it, and that they are game-savvy anyway. For this reason, only a few minor differences needed to be made, for the format's transition to a younger audience.[14] Bajo explained that it was Janet Carr's idea to do a kids show, and the team was like "yeah, of course we have to".[14] The audience interactivity spreads to Yaxshi o'yin: Spawn Point shuningdek. One of the segments introduced in this spin-off is Ask Good Game, where the hosts answer gaming questions by the viewers. Bajo said "we get something like 3 emails a minute from kids", and Hex said "the letters and mail we get from kids are awesome".[14] Janet Carr said around 50% of Spawn Point's audience are female, and MolksTVTalk1 said the show has given many young female gamers a role model in Hex.[14] Many questions were asked regarding Minecraft that the team put a special F.A.Q. related to the game on the GG: SP website.[114] The show started in 2009, the same year that Hex joined the Yaxshi o'yin jamoa.

Good Game: Pocket Edition

Yaxshi o'yin tasvirlaydi Good Game: Pocket Edition as an "add-on pack"[115] and "our concise edition – a weekly accessory to our regular shows, Yaxshi o'yin va Spawn Point". The episodes are around 10 minutes long, and aim to "give busy gamers a handy round-up of all that's been good in gaming".[116] The Pocket Edition tab of the main page explains that the show is "our chance to chat a bit more about the games we're currently playing, round up the week's reviews, and even spend a bit more time answering your gaming queries at the GG desk."[115] It acts as an "accessory" to both parent shows, Yaxshi o'yin va Spawn Point, and as such often takes bits of reviews from them, but sometimes has original content as well.[115] The show rarely has any other segments than the main game reviews (due to being about a third the length of a normal show), besides Ask Good Game and the P.E.-exclusive You Review – where Bajo and Hex read out user reviews of a reviewed game from one of the parent shows' previous episode.

All the episodes are available as a playlist on Good Game's YouTube channel.[117] They can also be download from the main page, or streamed iview.[115] On 9 May 2014, it was announced that Good Game: Pocket Edition was no longer being produced, due to a schedule change on ABC2.[118]

Qismlar

Seriyalar haqida umumiy ma'lumot
SeriyaQismlarDastlab efirga uzatilgan
Serial premyerasiSerial finali
1432013 yil 16-fevral (2013-02-16)2013 yil 7-dekabr (2013-12-07)
2122014 yil 22-fevral (2014-02-22)2014 yil 11-may (2014-05-11)
1-seriya (2013)
SanaSharhlar[119]
16 fevral1Ni no Kuni: Oq jodugarning g'azabi, DmC: Iblis yig'lashi mumkin, Chet elliklar: mustamlakachi dengiz piyodalari, O'lik kosmik 3
23 fevral2Metall tishli qutilarning ko'tarilishi: qasos, Antichamber, No Time To Explain
2 mart3Krizis 3, Evro yuk mashinalari simulyatori 2, Persona 4 Oltin, Proteus
9 mart4Haqiqiy poyga 3, Temple Run 2, Hackycat, Naruto Shippuden: Ultimate Ninja Storm 3, Qabrlar talon-taroj qiluvchisi
16 mart5Skulls of the Shogun, Serious Sam Double D XXL, Sly Cooper: Thieves in Time, Path of Exile (beta)
23 mart6Urush xudosi: yuksalish, Yuguruvchi2, SimCity
30 mart7StarCraft II: Qushlarning yuragi, Sonic Dash, Urush mexanizmlari: hukm, BioShock Infinite
6 aprel8Need for Speed: Most Wanted U, Neverwinter (beta), Luigi's Mansion 2
13 aprel9Yuradigan o'lik: omon qolish instinkti, Year Walk, Lego City yashirin, Monster Hunter 3 Ultimate
20 aprel10Bientôt l'été, Ridiculous Fishing: A Tale of Redemption, Penumbear, Incredipede, Ikki kishilik armiya: Iblisning karteli
27 aprel11Bo'ysunmaslik, BattleBlock Theater, Age of Empires II: HD nashr, Adolatsizlik: oramizdagi xudolar
4 may12Dead Island Riptide, Guacamelee!, ShootMania Storm, Gildiya urushlari 2: Super Adventure Box, Yulduzli trek
11 may13Mortal Kombat, Slender: The Arrival, Motocross Madness, Far Cry 3: Blood Dragon
18 may14Monako: Seniki meniki, Robot Unicorn Attack 2, StarDrive, Metro: Oxirgi yorug'lik
25 may15Zeno Clash II, Evoland, Badlend, Deadly Premonition: The Director's Cut
1 iyun16Mario va eshak kong: Harakatdagi minislar, Ochlik qilmang, Dust 514, Grid 2
8 iyun17Xuaresning chaqirig'i: Gunslinger, Qog'oz titanlar, Pokemonlar sirli zindoni: Geyts cheksizlikka, Sanctum 2, Meni eslaysizmi
15 iyun18Sug'urta, Reus, Ratchet and Clank: QForce, Bizning oxirgi
22 iyun19Star Wars: Knights of the Old Republic (iOS), Game Dev Tycoon, Yong'in gerbining uyg'onishi
29 iyun20E3 2013 Special (no reviews)
6 iyul21O `lik hovuz, Donkey Kong Country 3D-ga qaytadi, Kingdom Rush Frontiers, Company of Heroes 2, The Swapper
13 iyul22Ouya, TowerFall, Hayvonlarni kesib o'tish: yangi barg, Wonderbook: Diggs Nightcrawler, Neverwinter
20 iyul23Unepic, Magrunner: Dark Pulse, O'yin va Wario, Wargame: AirLand Battle
27 iyul24Yangi Super Luigi U, The Walking Dead: 400 Days (DLC), Dota 2
3 avgust25Oculus Rift (development kit), Zombies 2 ga qarshi o'simliklar: bu vaqt haqida, War Thunder (beta)
10 avgust26Halo: Spartan hujumi, Cube World (alpha), Towncraft, Parchalanish holati, Shadowrun qaytadi
17 avgust27Payday 2 (beta), Rogue Legacy, Pikmin 3
24 avgust28Disney Infinity, Uchlikning paydo bo'lishi, Cloudberry Kingdom, InFlux, Birodarlar: Ikki o'g'il haqida ertak
31 avgust29Azizlar qatori IV, Byuro: XCOM maxfiy e'londan chiqarildi, Take on Mars, Unmechanical, Splinter Cell: Blacklist
7 sentyabr30Diablo III (console version), Uyga ketdi, Flashback, Rayman afsonalari, Lost Planet 3
14 sentyabr31Qotil o'ldi, Killzone: Mercenary, TMNT: Out of the Shadows, Qaroqchilar! Showdown, Umumiy urush: Rim II
21 sentyabr32Iltimos, hujjatlar, Kingdom Hearts HD 1.5 Remiksi, Ajoyib 101, Final Fantasy XIV: Shohlik qayta tug'ildi
28 sentyabr33Uzoq, Grand Theft Auto V
5 oktyabr34FIFA 14, Pro Evolution Soccer 2014, Infinity Blade III, ARMA III
12 oktyabr35Tokio o'yinlari shousi Special (no reviews)
19 oktyabr36NBA 2K14, Yomg'ir, Chetdan: Ikki jon
26 oktyabr37Grand Theft Auto Onlayn, Ajdaho toji, Skylanders: Swap Force, Amneziya: Cho'chqalar uchun mashina
2 noyabr38The Wolf Among Us, Ep.1, Boshpana, Pokemon X va Y, Monster Meltdown, Batman: Arkham kelib chiqishi
9-noyabr39Warface, Sonic Lost World, Nowhere Boys: The 5th Boy, Assassin's Creed IV: Qora bayroq
16 noyabr40Soya jangchisi, Lego Marvel super qahramonlari, Wii U Party, Jang maydoni 4
23 noyabr41Just Dance 2014, Ratchet & Clank: Nexus, Lilly Looking Through, Desktop Dungeons, CoD: Ghosts
30 noyabr42Xbox One, Ryse: Rim o'g'li, O'lik ko'tarilish 3, Super Mario 3D World, PlayStation 4, Killzone Shadow Fall
7 dekabr43Awards Special (no reviews)
2-seriya (2014)
SanaSharhlar[120]
22 fevral1Yomg'ir xavfi, Peggle 2, Nidxogg, Octodad, Broken Age: Act 1
1 mart2Dragon Ball Z: Z urushi, Strike Vector, O'g'ri
8 mart3AC4: Freedom Cry (DLC), TLoU: Left Behind (DLC), World of Tanks, Eshak Kong mamlakat: Tropik muzlash, Castlevania: Soya lordlari 2
15 mart4Zombilarga qarshi o'simliklar: bog 'urushi, TxK, Chetlatilgan, Dark jonlar II, South Park: Haqiqat tayog'i
22 mart5Strider, Drox Operative, Starbound, Lightning Returns: FFXIII
30 mart6Metal Gear Solid V: Yerdagi nollar, Rambo: video o'yin, The Powerpuff Girls: Defenders of Townsville, Smash Hit, Titanal
6 aprel7Hearthstone: Warcraft qahramonlari, Infested Planet, G'azablangan qushlar dostoni, Yoshining yangi oroli, Shuhratparast Ikkinchi O'g'il
13 aprel8Luftrausers, NaissanceE, Constant C, Lego filmidagi video o'yin, Diablo III: Ruhlarning o'roqchisi
20 aprel9BioShock Infinite: Burial at Sea (DLC), Star Wars: Assault Team, Cloudbuilt, "Oqsoqollar" Internetda varaqlaydi
27 aprel10Echki simulyatori, Echki qochish 2, Don Bredman Kriketi 14, Kinect sport raqiblari, Age of Wonders III
4 may11Dead Nation: Apocalypse Edition, Clash of Clans, Sinov sintezi, The Walking Dead: Season Two, Ep. 1-2
11 may[b]12Vikinglar urushi, Strike Suit Zero: Director's Cut, LEGO: The Hobbit, Nur farzandi

Good Game Pocket

Good Game Pocket is a daily online show hosted by Nich "NichBoy" Richardson. Announced on 2 February 2015, and released on 16 February 2015,[121] Pocket focused on News and a first look at games, hosted by Michael "Hingers" Hing,

In the episode published on 27 April 2015, it was announced that NichBoy would be taking over the role of host, as he had been filling in for Hingers, and Hingers would be hosting a new show titled "Good Game Well Played" which would focus on eSports and the eSport community.

2015 yilda, Good Game Pocket's schedule released two videos every weekday on ABC iView va YouTube, featuring News at approximately 12:30pm Sydney Time, and at approximately 3:45pm Sydney Time, "Pocket Prime", Nich hosts a First Play, an Interview or an "Ask Pocket", where he answers questions from the community on the topic of video games or Pocket itself. There's also a Livestream on the Good Game channel on Wednesdays at 3:00pm Sydney Time.

On 5 November, it was officially announced by Good Game's Twitter that Pocket has been recommissioned for another year.[122]

On 4 January 2016, Good Game Pocket began their second year with a new format for their videos and schedule. Instead of their established "News" and "Prime" videos, they've adopted a "Vodcast" format for the news, where NichBoy discusses news headlines within the industry with guests, as well as a Let's Play format for gameplay. Originally, NichBoy would play an hour of uninterrupted gameplay with a discussion on the game at the end of the video, however after criticism for its "non-pocket like" formatting, they reduced it to 10–20 minutes per video, and opted to do Live Streams every Tuesday and Thursday at 3:00PM Sydney Time.[123] The News is published at 5:00PM Sydney Time, while Prime is usually released sometime after.[124]

Good Game Well Played

Good Game Well Played is a weekly online show hosted by Angharad "Rad" Yeo, formerly hosted by Michael "Hingers" Hing, after initially hosting Good Game Pocket. The show releases every Wednesday on ABC iview va YouTube, featuring eSports news and discussion.

Good Game: Grandstand

Good Game: Grandstand is a monthly podcast hosted by Bajo, based around sport-related video gaming such as the title Grand Slam Tennis 2, and interviews with game-featured sports figures such as Pat Naqd. It was broadcast on Grandstand Digital in Brisbane, Sydney, Canberra, Melbourne, Adelaide and Perth, and can still be accessed at the Grandstand and Yaxshi o'yin veb-saytlar. So far, two episodes have aired – on 17 February, and 30 March 2012 respectively.[125] Bajo has been joined by games journalist Joab Gilroy in both shows.[126][127]

Adabiyotlar

Izohlar
  1. ^ Four episodes, from 22 July to 12 August, ran for 60 minutes, due to ABC2 rescheduling.[1]
  2. ^ Due to a change in the ABC2 schedule, Good Game: Pocket Edition was cancelled, making the episode that aired on 4 May 2014 the final episode. The episode originally due to air on 11 May 2014 was released on the same day on YouTube.
Izohlar
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Qo'shimcha o'qish
  • Branskom, Moris; Karr, Janet; O'Donnell, Stiven; Rey, Jeremi (2009). Yaxshi o'yin uchun yaxshi o'yin geymerlari uchun qo'llanma. HarperCollins Avstraliya. ISBN  978-0-7333-2560-1.

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